daniu54 / earie-treasures

A 2d top-down loot-em-up with horror and stealth elements
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Implement player/enemy effects #62

Open Abb4 opened 11 months ago

Abb4 commented 11 months ago

In this discussion we have mentioned the effects, which occur when player looses sanity in the dark:

  • Vision might get blurry, but the player can still traverse the level as intended
  • He might "hallucinate" enemies which turn to smoke on impact
  • One may hear sounds which are not linked to any entity of the game world therefore increasing the tension

Maybe it would be nice to implement generic effects, which can be applied to the player, if certain conditions happen (e.g. noita, Project Zomboid). Then we could attach these effects to certain resources (e.g. health or sanity resources, see #51 and its discussions)

If we are really cool we could make them generic enough to be applied to NPCs and enemies (see noita for example again). This could help us with the implementation of traps that affect enemies (#61).

I would not consider this to be relevant enough for 1.0 but I'm open for discussion