daniu54 / earie-treasures

A 2d top-down loot-em-up with horror and stealth elements
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Don't derive from exceptions when creating `NodeErrors` and similars #89

Open Abb4 opened 1 year ago

Abb4 commented 1 year ago

Currently NodeErrors derive from exceptions, which we don't need. Godot does not handle exceptions as crashes anyways and generating exceptions is expensive. Use error logs instead.

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