Currently NodeErrors derive from exceptions, which we don't need. Godot does not handle exceptions as crashes anyways and generating exceptions is expensive. Use error logs instead.
For this issue:
make node errors derive from common non-exception class
implement extension methods to log errors if there are errors
Currently
NodeErrors
derive from exceptions, which we don't need. Godot does not handle exceptions as crashes anyways and generating exceptions is expensive. Use error logs instead.For this issue: