daniu54 / earie-treasures

A 2d top-down loot-em-up with horror and stealth elements
0 stars 0 forks source link

Don't derive from exceptions when creating `NodeErrors` and similars #89

Open Abb4 opened 9 months ago

Abb4 commented 9 months ago

Currently NodeErrors derive from exceptions, which we don't need. Godot does not handle exceptions as crashes anyways and generating exceptions is expensive. Use error logs instead.

For this issue: