Closed Abb4 closed 1 year ago
Occlusion layers are used for particle and lighting simulation in tile maps. We should define them for at least the tiles used in the walls terrain set (terrain sets are used for auto tiling).
walls
Occlusion layers are used for particle and lighting simulation in tile maps. We should define them for at least the tiles used in the
walls
terrain set (terrain sets are used for auto tiling).