Open GoogleCodeExporter opened 9 years ago
Thank you for consolidating your thoughts Daiz.
The challenges with 3D rotation, Script Resolution, Output Resolution, Aspect
Ratio and \blur + \be were actually all things I brought up early in the
original Issue #40 discussions, and were taken into consideration when
designing our initial version 1.0.0 of the new interface
http://madshi.net/SubRenderIntf.h
> What will be broken is scripts that were typeset with a script resolution
> that doesn't match the video resolution and involve 3D rotations, but we
> should just consider these scripts to be faulty and ignore them. The only
> way to be backwards-compatible with even this scenario would be pretty much
> to introduce yet another ASS header, and would we really want that?
No need for another ASS header, these issues will be solved by information
communicated over the new interface, with the goal zero broken scripts and 100%
backwards compatibility.
The plan was to be smart about it and leave no scripts broken by calculating
corrections based on a combination of script resolution, video resolution,
output resolution, and aspect ratio as well as compensating blur, all done
dynamically. YuZhuoHuang is up for the challenge of implementing these dynamic
corrections within xy-VSFilter for use over the new interface, and didn't
foresee any problems.
At this point, what would be most helpful is forming a collection of accurately
typeset VSFilter script+video samples of various combinations of 3D rotations,
script resolution matches/mismatches, and corrected/non-corrected aspect ratios
to use for regression testing on the new interface once implementation begins.
If anybody would like to assist with this, please create a Windows SkyDrive
account (as one of few international file lockers YuZhuoHuang can access within
China), and EMAIL me a link to a shared folder which you've uploaded samples.
Please trim samples as small as possible around the sections with typesetting.
Basically, if a video has 30 seconds worth of typesetting split over say 5
sections over the course of the video, upload each of these sections
individually; don't upload an entire 24+ minute episode and waste YuZhuoHuang's
bandwidth.
Original comment by cyber.sp...@gmail.com
on 13 May 2012 at 8:09
[deleted comment]
regarding the scaling of \be and \blur tags,
http://code.google.com/p/libass/issues/detail?id=6 might be interesting.
Also, the \be tag only accepts integer values, can it be scaled accurately at
all?
Original comment by TheDarkS...@googlemail.com
on 16 May 2012 at 8:07
[deleted comment]
Thanks for the explanation. Also, after taking a closer look at the example in
the libass Issue, I think it may be related to how blurring is done (or rather,
how I think it is done):
When there's (however small) of a border, only the border is blurred, and the
primary text is left completely unaffected. However, when there's no border at
all, the primary text is blurred instead, and it might be possible that only
for this case, the \blur value must not be scaled. However, this might just as
well be complete nonsense, so feel free to delete this post if it turns out to
be useless.
Original comment by TheDarkS...@googlemail.com
on 18 May 2012 at 2:27
[deleted comment]
I just realized my previous Comment #4 didn't make any sense, since I forgot to
scale the border when doing my brief testing the other day. So yes, that could
mean that \be, unlike \blur, may not be able to be scaled perfectly unless
YuZhuoHuang finds a creative way to do so.
The libass issue is something completely different. It occurs because libass
scales border+shadow+blur from the 'script playres'->'output resolution', while
vsfilter only scales border+shadow from 'script playres'->'video resolution'.
To match vsfilter behavior, libass would need to only scale border+shadow
'script playres'->'video resolution' and then border+shadow+blur 'video
resolution'->'output resolution'.
Original comment by cyber.sp...@gmail.com
on 18 May 2012 at 4:32
Original comment by cyber.sp...@gmail.com
on 25 Aug 2012 at 12:31
It will be a bit longer until I post the first build for testing.
YuZhuoHuang just added an experimental floating-point implementation of \be
which should enable it to be scaled, but it still needs to be tweaked a bit.
Original comment by cyber.sp...@gmail.com
on 28 Aug 2012 at 5:39
I apologize for the delay. Perfect scaling of \be doesn't seem possible, so the
current \be scaling implementation is a median compromise which favors
maintaining 'energy' (lightness, transparency) over optimal blurriness. The
problem is the appearance of VSFilter's \be implementation with large number of
iterations is based entirely on rounding error... This rounding error cannot be
scaled in any practical way, so however \be scaling is implemented in
xy-VSFilter will be a compromise of some sort. Other notable \be changes are
we've 'fixed' the VSFilter 2.39/2.41 bounding box issue which sometimes caused
the edges of \be blur to get cropped of, and for testing purposes, \be will
accept floating point values in the script. Feedback welcome.
Attached is the xy-VSFilter Scale Test Build 1.
Required: FFDShow or some other decoder which contains a resize filter
On xy-VSFilter's About tab, you'll find "Renderer Layout Options".
Use Original Video Size = Input video frame is used for layout (VSFilter 2.39
Default Behavior, no scaling)
Customize = Customized layout resolution (Will be used in testing the scale
function)
In order achieve correct scaling, Customize must be set to the video resolution
which the script was originally authored for. Assuming original embedded
subtitles, set customize to the resolution of the video. For anamorphic video,
set Customize to the pre AR-corrected video size (i.e. 720x480 NTSC DVD) if
your script was pre compensated, or set Customize to the post AR-corrected
video size (i.e. 853x480 16:9 NTSC DVD) if your script was _not_ pre
compensated. Eventually with the new subtitle interface, this entire process
will be automated as much as possible.
Example workflows for subtitles at 2560x1440 desktop resolution.
1)
Video Resolution 1280x720
xy-VSFilter Customize 1280x720
FFDshow Resize 2560x1440
2)
Video Resolution 1920x1080
xy-VSFilter Customize 1920x1080
FFDshow Resize 2560x1440
3)
Video Resolution 720x480 (16:9 Anamorphic, Script pre compensated for VSFilter)
xy-VSFilter Customize 720x480
FFDshow Resize 2560x1440
4)
Video Resolution 720x480 (16:9 Anamorphic, Script _not_ pre compensated for
VSFilter)
xy-VSFilter Customize 853x480
FFDshow Resize 2560x1440
Note: VSFilter's PAR Compensation function is not compatible with the Scale
function. Please set it to its default state 'Disable' when testing xy-VSFilter
scaling. The PAR Compensation function is essentially depreciated, as you'll
get superior results using the Scale function.
Special case for dual-releases. For example, a script designed for a 1280x720
video, which was embedded as-is into a 1920x1080 video without corrections
Video Resolution 1920x1080
xy-VSFilter Customize 1280x720
FFDshow Resize 2560x1440
Rule of thumb: Set xy-VSFilter Customize to the resolution of the video frame
the script was originally authored to in Aegisub. Do not confuse this with the
PlayRes value tagged in the script. VSFilter performs layout as a function of
PlayRes and Video Resolution. Customize is an override of Video Resolution, not
PlayRes. You should always assume the resolution of the video which a script
was originally embedded/paired with is the correct value for Customize, not
PlayRes.
Please limit all feedback and bug reports about xy-VSFilter scaling to the
comments here at Issue #97. All 3D transforms and ASS tags (except \be to a
minor extent) should have identical placement and appearance when scaled, aside
from being rendered in higher resolution. If you find anything which looks
different when subtitles are scaled by xy-VSFilter, please attach an example
script with steps to reproduce, and screenshots of the problem if applicable.
Original comment by cyber.sp...@gmail.com
on 10 Sep 2012 at 11:07
Attachments:
> On xy-VSFilter's About tab, you'll find "Renderer Layout Options".
On xy-VSFilter's _More_ tab, you'll find "Renderer Layout Options".
Original comment by cyber.sp...@gmail.com
on 10 Sep 2012 at 11:24
@cyber
you say \be have some problems, but what internal MPC renderer does in this
situation? It can render subs at any resolution. I never actually compared
them, but to me its version of \be looks similar.
Original comment by yakits...@gmail.com
on 17 Sep 2012 at 9:10
The MPC internal renderer doesn't scale \be at all, and neither does Libass or
Aegisub's script resampling function.
xy-VSFilter Scale Test Build 1 scales \be by be_strength*scale_factor. Since
be_strength is number of iterations, and iterations can only be integer, an
algorithm is used to generate floating point be_strength between adjacent
iterations.
For example:
1280x720 -> 1920x1080 is a scale factor of 1.5
If the script contains \be3 @1280x720, xy-VSFilter would use \be4.5 @1920x1080
\be4.5 would have blurriness halfway between \be4 & \be5
For maintaining the blurriness of \be, using
be_strength*scale_factor*scale_factor was a better approximation from our
testing, but runs into major energy issues once you get into upscaling \be20 or
higher range because of the extreme rounding error in the original VSFilter \be
implementation.
For example:
1280x720 -> 1920x1080 scale factor of 1.5*1.5 = 2.25
If the script contains \be3 @1280x720, optimal blurriness would be close to
\be6.75 @1920x1080, which isn't an issue.
Yet if the script contains \be30 @1280x720, optimal blurriness would be close
to \be67.5 @1920x1080 which has an end result much more faded and light than
the original because of the large rounding error from \be67 & \be68 which
exists in the VSFilter 2.39 variable strength \be implementation with high
be_strength...yet almost non-existent rounding error at low be_strength.
Eliminating the rounding error doesn't work well, since it makes the end result
something like >10x darker than VSFilter 2.39 at high be_strength.
Attempting to scale the VSFilter 2.39 rounding error with simple math didn't
work well either, resulting in various undesired anomalies to blurriness and
energy, not to mention that attempting to scale a rounding error is an
extremely dirty hack to begin with...
That brought us back to releasing xy-VSFilter_Scale_Test_Build_1 using a simple
be_strength*scale_factor, which as described above was a median compromise
between blurriness and energy/lightness across the entire be_strength range.
Depending on xy-VSFilter_Scale_Test_Build_1 feedback about \be, I had one
additional idea we haven't tried yet of using a stepped progression to optimize
blurriness scaling at low be_strength, while minimizing energy problems at the
expense of blurriness as be_strength increased. Something as follows. Though as
you can gather, this would have it's own advantages/disadvantages VS. the
simple be_strength*scale_factor in xy-VSFilter_Scale_Test_Build_1, and would be
yet another comprise solution:
be_strength*scale_factor*scale_factor (low be_strength after scaling)
be_strength*scale_factor (medium be_strength after scaling)
be_strength*scale_factor*sqrt (high be_strength after scaling)
The VSFilter 2.39 variable strength \be implementation is inherently flawed @
high be_strength, and was never intended to allow scaling considering it was
based on number of integer iterations. Unfortunately the VSFilter 2.39 \be
implementation is something we are all stuck with now, as people have been
using it for years.
Does everybody find the be_strength*scale_factor implementation from
xy-VSFilter_Scale_Test_Build_1 to be acceptable, and the best compromise for
scaling \be? Remember that xy-VSFilter_Scale_Test_Build_1 will accept floating
point values in the script, so you can play around with different floating
point \be values with scaling disabled (Use Original Video).
If anybody disagrees that be_strength*scale_factor is the best compromise for
\be scaling, please provide us with an alternative method which you believe
would work better. Keep in mind the following. Matching the look of VSFilter @
identical be_strength and rendering resolution is easy, but matching the look
of high resolution subtitles + higher be_strength to low resolution subtitles +
lower be_strength is hard because of the unpredictability in VSFilter 2.39 \be
rounding error.
Original comment by cyber.sp...@gmail.com
on 18 Sep 2012 at 1:36
Just an idea. Why not use an alternative blur algorithm that accepts radius and
intensity as parameters. Instead of scaling the intensity, just scale the
radius instead.
Original comment by ratei.th...@gmail.com
on 8 Oct 2012 at 11:19
Not a good idea, since using an alternative algorithm would change the
appearance of the \be blur effect. The \blur tag is already available for
people who want a radius based Gaussian Blur, and it should scale perfectly.
In a better world, when variable strength \be support was hacked\patched into
VSFilter years ago, a maximum limit no greater than 10 would have been set to
minimize error and discourage it's use over \blur for any significant blurring.
Unfortunately that wasn't the case, so we're stuck with compromise solutions
that need to maintain VSFilter's unpredictable look resulting from the rounding
error at high values, while not messing up low values which have nearly
non-existent error.
Original comment by cyber.sp...@gmail.com
on 9 Oct 2012 at 1:58
To clear up some confusion I've seen online, xy-VSFilter_Scale_Test_Build_1
DOES NOT use the new subtitle interface which was added in the latest madVR
builds. Subtitles in Scale_Test_Build_1 are still rendered at video resolution,
with the intention of testing the core subtitle scaling functionality by giving
xy-VSFilter upscaled video as input. Making use of the scale function in this
way is not intended for practical everyday use.
After our next "normal" xy-VSFilter stable build is released this month, we
will begin working towards releasing a "new subtitle interface" xy-VSFilter
build supporting the functionality added in "madVR 0.84.5+". Please note that
most importantly, these initial madVR builds do not support BT.601 scripts on
BT.709 video when using the new subtitle interface (colors will be incorrect).
madshi will add support in madVR for correct subtitle colors and other
enhancements after he has a "new subtitle interface" xy-VSFilter build for
testing.
Original comment by cyber.sp...@gmail.com
on 4 Nov 2012 at 9:27
The functionally for xy-VSFilter_Scale_Test_Build_1 is now included in
xy-VSFilter 3.0.0.211.
A build supporting the new subtitle interface with madVR, is still not ready at
this time.
Original comment by cyber.sp...@gmail.com
on 20 Nov 2012 at 9:45
I did some testing with the scaling:
http://screenshotcomparison.com/comparison/159147
I used 4-tap lanczos for scaling with ffdshow resize (for the xy-vsfilter
scaled shot) and madVR (for the original 720p shot). Obviously it's impossible
to get it completely perfect due to different scaling algorithms and such, but
even so, this is looking quite good!
Original comment by Daiz...@gmail.com
on 20 Nov 2012 at 11:24
We're having a discussion about scaling font sizes in libass:
http://code.google.com/p/libass/issues/detail?id=78
In short, \fs affects font hinting, which affects glyph appearance and spacing.
If \fs is scaled along with the rendering resolution, changes in resolution
(such as window resizes) occasionally change hinting significantly enough to
produce sudden jumps in text. This is noticeable, for example, when resizing a
window with video and subtitles rendered at the window's resolution (as in
MPC-HC ISR, mplayer with vo_gl and madVR with xy-VSFilter talking over the new
interface).
Even when the changing hinting does not produce unpleasant jumps, it still
means the picture produced with scaling inside the subtitle renderer is
different from the picture produced without it and scaled by the video renderer
or a separate filter. In other words, \fs loses resolution independence.
Besides, font systems used by both libass and xy-VSFilter seem to round
requested font sizes to integral multiples of some units. (For FreeType this is
pixels.) This adds glyph size jumps to the glyph form and spacing changes
already present due to hinting. (This is also noticeable on \t(\fs), but
exactly due to these issues nobody does that.)
My tests show that VSFilter and xy-VSFilter scale \fs when the video resolution
differs from the script resolution. I also know that VSFilter and, by default,
xy-VSFilter do supersampling that means \fs is increased by a factor of eight.
A related issue is that hinting for very small font sizes results in jerking on
\t(\fscx\fscy). This is not noticeable in VSFilter and the default xy-VSFilter
setup due to the increase in \fs produced by supersampling.
Over at libass, we have several ideas as to how this bunch of problems can be
solved. I'll try to summarize the options, good and bad, in a list:
(1) Retain the eightfold supersampling. Keep scaling \fs with the video
resolution, or not. Stop scaling \fs with the rendering resolution and instead
scale \fscx\fscy.
(2) Drop hinting and grid fitting entirely, if this can be achieved using our
font subsystems. Scaling \fs and \fscx\fscy will then have the exact same
effects, and supersampling does not matter. Grigori seems to prefer this
approach.
(3) Request a fixed font size from the font subsystem and adjust \fscx\fscy
appropriately to get to the needed size in the end. This is practically
equivalent to (2) except hackish. Additionally, as Grigori notes, the font
subsystem still tries to do hinting, which is now just a waste of resources.
Nevertheless, this is how the git master of libass works at the moment.
(4) Ignore the window resizing and \fs resolution independence issues. Make no
changes in xy-VSFilter: retain the eightfold supersampling, keep scaling \fs
with the video resolution, and keep scaling \fs with the rendering resolution.
At first this seems to have an advantage: it kind of benefits from font
hinting. But the hinting is done at a wrong font size due to supersampling and
\fscx\fscy. Indeed, it is always done at a font size larger than the effective
rendered size with today's computer screens (even watching a 240p video
full-screen on a Retina MacBook Pro gives just a 7.5x enlargement).
(5) Ignore the window resizing and small font size jerking issues, and instead
opt for proper font hinting. Ditch the supersampling. Keep scaling \fs with the
video resolution. Keep scaling \fs with the rendering resolution. Make
\fscx\fscy affect hinting in some way (first approximation: scale \fs by the
minimum or maximum of \fscx and \fscy). Advantage: font hinting. Disadvantages:
everything else.
The behaviour I'd want from an ideal subtitle format with an ideal renderer
would be to discard hinting and grid fitting entirely for moving typeset signs
and do the exact opposite (drop supersampling and aim for the best hinting) for
regular subtitles. Perhaps even with an option for non-moving typeset signs,
which might want to depend on exact [non-]hinting. Of course, such behaviour is
impossible to achieve with ASS in its current form (although it is in fact
possible to approximate with enough effort--I doubt anyone wants to put in this
effort though).
So for libass we're currently discussing (1) and (2) as the most likely ways to
go. I'm the one who proposed (1), but Grigori proposed (2) today and I think
I'm starting to sway towards that too. What do you think? And would you be
willing to alter xy-VSFilter to behave the same?
Original comment by chortos@inbox.lv
on 20 Dec 2012 at 6:46
Unfortunately, a prompt technical discussion is not possible at this time. The
project was put on hiatus because xy-VSFilter's developer YuZhuoHuang is
completely without internet access until mid-Janauary (~4 weeks from now).
VSFilter has always used GDI32 (resolution-dependent, whole pixel grid-fitting)
internally. I believe eightfold supersampling is required in order to have 8x8
sub-pixel positioning in VSFilter, so dropping supersampling wouldn't be an
option with our present scanline converter. YuZhuoHuang has been considering
the prospect of writing a high quality floating-point scanline converter with
anti-alaising support for xy-VSFilter, but at this point it's nothing more than
a nice idea & possible long term goal.
(1) is xy-VSFilter's behavior when using the scale function.
Proper rendering as long as "Authored Video Resolution" is known.
(4) is xy-VSFilter's behavior when _not_ using the scale function, as well as
VSFilter's default behavior.
Proper rendering only when "Authored Video Resolution" == "Rendering
Resolution".
Beyond these brief statements, I'd like to hold off further discussions about
potential for VSFilter behavior changes until YuZhuoHuang is able to
participate.
Original comment by cyber.sp...@gmail.com
on 21 Dec 2012 at 7:02
Thanks for your reply.
About supersampling, I realized what I wrote wasn't very clear: I didn't mean
dropping VSFilter's supersampling entirely, but rather stopping applying it to
\fs specifically (instead of doing \fs{fs*8}, VSFilter could do
\fs{fs}\fscx{fscx*8}\fscy{fscy*8}).
It's good to know that the scaling function of xy-VSFilter already does (1). I
guess I'll be looking forward to seeing what YuZhuoHuang thinks in January and
continue the discussion in the libass issue tracker (and possibly implement
some sane-ish solution) in the meantime.
Original comment by chortos@inbox.lv
on 21 Dec 2012 at 11:37
so, seeing how a few months have passed since the last post on the matter,
what's YuZhuoHuang's opinion on the Supersampling issue? I'm just interested,
so please don't misunderstand my reviving the issue.
On another note, a while back I was told in Issue #118 that a set of ASS Header
flags may or may not be introduced sooner or later to tell xy-VSFilter the
Layout Resolution to base its scale function on, so the user wouldn't need to
set it manually during playback when it differs from the played video's
resolution. I'd like to start some talks about this, if it's okay (if it's not
okay, I can open a new issue for this - I just thought that it falls pretty
much under the description of this issue's title).
Original comment by TheDarkS...@googlemail.com
on 10 Apr 2013 at 6:55
> Unifying subtitle supersampling behavior between xy-VSFilter & Libass
I asked Chortos to contact YuZhuoHuang privately via email about this a few
months ago, but never heard anything since. Looking at the Libass issue
tracker, there doesn't appear to be consensus about making supersampling
changes, so probably nothing will happen immediately. If there is still
interest in this after xy_sub_filter is completed, it can be looked into again.
> ASS Header flags for Authored Layout Resolution
> I'd like to start some talks about this
During the past few months, I haven't put anymore thought into whether we
should support this or not.
Feel free to discuss.
Does usefulness outweigh any downsides?
Implication of adding yet another tag to ASS scripts?
How frequently would such a tag effectively be used by script authors and
end-users if left completely optional?
Libass developers supportive of such a tag?
Other questions or concerns?
Original comment by cyber.sp...@gmail.com
on 11 Apr 2013 at 3:40
Thanks you for your answers.
> How frequently would such a tag effectively be used by script authors and
end-users if left completely optional?
I can't talk about other people using this, of course, but I know that many
people like to re-use subtitle scripts that are already out there for their own
videos, or they use the exact same ASS script for multiple video resolutions,
so I can imagine that this tag will indeed be used. I know that I will use it
on all ASS scripts I'm going to create for this reason, at least.
Also, this tag will be able to completely replace VSFilter's PAR Compensation
feature, of which no-one (except maybe the script creators) knows whether it
should be used for a specific subtitle file or not, for newly created scripts.
All in all, I (optimistically) believe that if people learn about this tag,
they will use it.
> Implication of adding yet another tag to ASS scripts?
I have no idea how complicated it will be to parse yet another set of Header
Tags, so I'll leave that issue alone.
What I do know about ASS Headers is that Aegisub itself also stores quite a bit
of information there that, for the subtitle provider, is completely irrelevant.
I'm aware that this can be misunderstood, but I don't mean to criticize this
behavior, it does make sense and I find it very useful myself. For that reason
(and as someone who always edits the Headers before I give my scripts away,
which I know is not standard), I believe that the added complexity on the User
side should be minimal, as the position of the tags is pretty much irrelevant
as long as it's somewhere in the [Script Info] section.
Another implication is that the xy-VSFilter Scale section may need an option to
use Layout Resolution and only if that information is unavailable to use the
specified value (Video Resolution or a fixed value). Although the PAR
Compensation probably still can't be removed from xy-VSFilter, it maybe could
be deprecated and work by simply telling the Scale function to use a specific
set of values (maybe it does that already? I have no idea how complicated that
would be, either).
> Libass developers supportive of such a tag?
While I can indeed imagine some interest in this set of tags at libass, I have
some random memory that tells me they don't like the idea, reasoning that they
don't like going by the played video's resolution. I can open a new Issue at
libass if I don't find out where I remember this from.
> Does usefulness outweigh any downsides?
As I already stated above, I have no idea how complicated this will be to
implement, so this is definitely a downside. Another possible downside is that
if the libass developers don't show any interest in implementing this, it will
serve to further differentiate the outputs of VSFilter, xy-VSFilter, and
libass. If this is something we can live with (I know I can live with it if it
means I'm getting more accurate [relative to the original source] results from
xy-VSFilter), this shouldn't be a concern.
For untagged scripts, special treatment will be unnecessary, while for tagged
scripts, the User can leave setting the right Scale values to xy-VSFilter
itself, which I consider very useful. Also, it gives script creators an
unambiguous way to define how scripts should be rendered, which will be even
more important for DVD-resolution video, where until now, you basically have to
guess whether to use PAR compensation or not, which I consider a big plus.
Also, as already mentioned, it makes multi-resolution releases much easier to
create, which also means there's less room for error. Finally, having a Layout
Resolution that's equal to either the Script Resolution or the Video Resolution
won't do any harm, so I don't consider this a problem at all. At least for me,
the usefulness far outweighs the downsides, even if I have to tag all my script
files by hand.
> Other questions or concerns?
- How should we name the Header fields?
I propose we call the header fields LayoutResX and LayoutResY, in order to make them similar in naming to PlayResX/Y and therefore also easier to insert into script Headers. One can even copy the PlayRes fields and then modify only the parts where it's needed.
- Should Aegisub offer a way to set these fields on request or even
automatically?
I'm honestly not sure. It would be nice to have the option to let Aegisub set these fields for you, but at least if it's done automatically, it's no longer a completely optional field. Also, this requires additional work from the Aegisub developers. At least for now, I'm content with being able to set these tags by hand, so I don't see an immediate need for it.
Original comment by TheDarkS...@googlemail.com
on 11 Apr 2013 at 8:28
Some more musings about ASS Layout Resolution tagging:
- I opened an issue about this over at libass, it can be found here:
http://code.google.com/p/libass/issues/detail?id=102
- I completely forgot about this aspect until now, but if we allow the Layout
Resolution to be tagged, the xy-VSFilter Scale function should be used for
content that is not sent via the new subtitle interface as well. I don't
consider this a problem because the Scale Test Builds already explicitly
support drawing subtitles at another Layout Resolution on top of the video. In
fact, this may even be seen as a positive aspect, because this way the code
currently in the testing builds won't go to waste.
- I still favor LayoutResX/Y as the name of these tags, but due to the lack of
comments on this matter, I haven't heard many opinions. I'm thinking about
opening a separate issue for this, as this will enable me to add comments on
this matter without triggering notifications for everyone.
> Another implication is that the xy-VSFilter Scale section may need an option
to use Layout Resolution
> and only if that information is unavailable to use the specified value (Video
Resolution or a fixed value).
Please disregard this part, I forgot that the Scale tab is only going to be
present in the testing builds.
Original comment by TheDarkS...@googlemail.com
on 14 May 2013 at 4:08
>I still favor LayoutResX/Y as the name of these tags,
This sounds like a bad idea. I suggest introducing a single header flag only
(similar to the ScaledBorderAndShadow flag), which will allow the subtitle
renderer to scale transparently to screen resolution.
Original comment by nfxjfg@googlemail.com
on 16 May 2013 at 10:29
Thanks for the feedback. Would something like
Layout: 1280x720
be better-suited or did you think of an entirely different concept?
Original comment by TheDarkS...@googlemail.com
on 16 May 2013 at 11:49
>Layout: 1280x720
I don't see how this is necessary. All you need something is like:
BrokenVSFilterScaling: no
(Where "yes" is unfortunately the current/traditional behavior.)
It would also be nice if vsfilter-xy could handle font scaling like libass in
this case: don't stretch the font to force the script aspect to display aspect.
For example, if PlayResX=1000 and PlayResY=500, and screen width=2000,
height=500, the font should use a 1:1 PAR, instead of stretching the font
horizontally. libass generally computes the font size out of PlayResY and
display height, and uses a PAR as requested by the video player. Not letting
the script dictate the PAR actually solved a lot of problems that libass had
with scripts in the past, and allows rendering anamorphic video with subs
correctly, no matter whether the output is on a 1:1 monitor, or renders into an
"unstretched" video frame.
I didn't read all the tl;dr in this ticket, sorry if I'm overlooking something
obvious.
Original comment by nfxjfg@googlemail.com
on 16 May 2013 at 2:23
I think I finally understood what this is about: completely
video-size-independent script rendering; and it sounds like a good idea. But I
agree that a single flag is enough. You could even call it ScaledBlur by
analogy with ScaledBorderAndShadow, which it would complement.
But, wm4, how does the PAR stuff make sense? I don't see why the X size should
be ignored in an ideal world. Quite the opposite, I think it is only ignored
because VSFilter has done so in the past, and making full use of it would
resolve all problems. If your script uses 1:1 coordinates, put the
1:1-corrected picture size in the headers. If your script uses
anamorphic-condensed coordinates for some reason, put the anamorphic picture
size in the headers. If you're outputting on a 1:1 monitor, render at 1:1. If
you're outputting an "unstretched" video frame, you need to compensate by
condensing the coordinates anyway. (Also note that fonts are not the only thing
affected by this; everything is affected.)
Original comment by chortos@inbox.lv
on 16 May 2013 at 3:11
>But, wm4, how does the PAR stuff make sense?
In short, the script shouldn't be able to dictate the PAR. This would
completely break using scripts on videos with different video aspect ratio (not
just different PAR) and would generally make things worse instead of better.
>Also note that fonts are not the only thing affected by this; everything is
affected.
It appears libass explicitly has a different horizontal scale factor for fonts
and the \pos tag. Look out for font_scale_x. I have no idea how much this makes
sense, though.
Original comment by nfxjfg@googlemail.com
on 16 May 2013 at 3:37
It's called font_scale_x, but it's used for everything.
> This would completely break using scripts on videos with different video
aspect ratio (not just different PAR)
Of course. There is no general way to handle videos with different display
aspect ratios.
And if you don't let the script define the aspect ratio of its virtual pixels,
you break all typesetting.
Original comment by chortos@inbox.lv
on 16 May 2013 at 3:51
>It's called font_scale_x, but it's used for everything.
From what I see, \pos tags still use the script resolution. For example, with
PlayResX=1000, \pos(1000,123) still ends up on the very right border of the
output, even if the font_scale_x is set to something other than 1.
>And if you don't let the script define the aspect ratio of its virtual pixels,
you break all typesetting.
It "breaks" the aspect ratio for fonts, and saves you from getting a weird mess
with broken scripts.
I think this is the commit that explicitly introduced this behavior:
http://repo.or.cz/w/libass.git/commit/51e11115fcd18b6e7e02b24608928907cd36987f
Unfortunately, it doesn't give a reason or a test case.
Original comment by nfxjfg@googlemail.com
on 16 May 2013 at 4:01
> I forgot that the Scale tab is only going to be present in the testing builds.
If you are talking about "Renderer Layout Options" on the More tab, while it
was originally added for testing purposes, we don't have plans to disable that
functionality.
> BrokenVSFilterScaling: no
The "Layout Resolution tagging" DarkSpaces brought up, was more about have a
more automated way to override VSFilter's font layout resolution. Mainly it
would be useful so a script could just be authored once with VSFilter, and then
scaled perfectly with videos of any resolution and aspect ratio. xy-VSFilter's
scale function was designed with this capability in mind. If we are going to
support any tag to override how layout is performed, it would need to
authoritatively infer the layout resolution which the script was authored,
while not changing VSFilter's PlayResX/Y handling logic at all.
> It would also be nice if vsfilter-xy could handle font scaling like libass
> in this case: don't stretch the font to force the script aspect to display
aspect.
We currently intend on adding a non-default toggle for XySubFilter (new
subtitle interface) so it performs layout at "arAdjustedVideoSize" instead of
"originalVideoSize". Such on option would essentially only have an effect on
anamorphic video, for scripts which are not created with VSFilter anamorphic
font stretching behavior in mind.
> Unfortunately, it doesn't give a reason or a test case.
"Ignore PlayResX/Y aspect ratio for font aspect ratio" is a VSFilter behavior.
In VSFilter, the primary purpose of PlayResX/Y is to define tags which make use
of x/y coordinates. PlayResX/Y is handled as an entirely separate plane of
existence, whenever it doesn't match the resolution which font layout is
performed.
Original comment by cyber.sp...@gmail.com
on 17 May 2013 at 9:11
> It "breaks" the aspect ratio for fonts, and saves you from getting a weird
mess with broken scripts.
Certainly, the current behaviour is needed for some existing scripts. But not
for scripts in the ideal world enabled by the new ScalingMakesSense:yes header.
> It appears libass explicitly has a different horizontal scale factor for
fonts and the \pos tag.
> From what I see, \pos tags still use the script resolution. For example, with
PlayResX=1000, \pos(1000,123) still ends up on the very right border of the
output, even if the font_scale_x is set to something other than 1.
You're right, sorry. Although I still want to note that font_scale_x is used
for all widths including those of \p drawings, not only of actual font glyphs.
I'd prefer to call it the "width" scale factor and {rendering width divided by
PlayResX} the "horizontal position" scale factor.
But here's the thing: there's absolutely no need for them to be separate in the
ideal world. Define ScalingMakesSense:yes as follows:
final_render = video.resample(PlayResX, PlayResY).render(subtitles,
PAR=1).resample(final_width, final_height)
and you get a consistent rendering with no need for any other parameters. It
doesn't matter if the video is anamorphic or rescaled, as long as the picture
stays the same.
> If we are going to support any tag to override how layout is performed, it
would need to authoritatively infer the layout resolution which the script was
authored, while not changing VSFilter's PlayResX/Y handling logic at all.
What's wrong with always setting the layout resolution to exactly PlayResX/Y in
the perfect scaling mode?
Is this aimed at old or new scripts? There's no reason to allow arbitrary
layout resolutions in new scripts, and increasing complexity to ease fixing old
scripts when we can instead decrease complexity doesn't exactly sound like a
good idea to me.
(from #c24)
> Finally, having a Layout Resolution that's equal to either the Script
Resolution or the Video Resolution won't do any harm, so I don't consider this
a problem at all.
1. It gets even harder to understand and reason about all these resolutions. As
this thread shows already, even the existing two resolutions are badly
understood.
2. It increases the amount of redundant and semi-useless information present in
the headers and available to the renderer.
We already have two resolutions, and they're perfectly enough to do consistent
scaling, so why add another?
Original comment by chortos@inbox.lv
on 17 May 2013 at 11:04
> What's wrong with always setting the layout resolution to
> exactly PlayResX/Y in the perfect scaling mode?
There is no guarantee that the Layout resolution the script was authored at was
equal to PlayResX/Y. This is what I mean by "authoritatively infer the layout
resolution". If this was done with a Boolean tag, that's the information it
would need to provide.
> Is this aimed at old or new scripts?
The main benefit of explicitly tagging the authored layout resolution would
indeed be to recover the potentially millions of existing older script which
had a mismatch between PlayResX/Y and the layout resolution which the script
was authored to. Currently such scripts cannot be scaled properly without
knowledge of the authored layout resolution.
Secondary benefit of explicit tagging would be more for debugging, so
xy-VSFilter's "Renderer Layout Options" "Customize" functionality could be
accessed in more automated fashion. Essentially it would be useful for me
personally, when it comes to creating test cases for any bugs in our scale
function.
The assumption is that all new scripts will by default be authored with
matching PlayResX/Y and Layout Resolution in Aegisub, since there is not really
much benefit of having a PlayRes:Layout mismatch especially now that
xy-VSFilter supports floating point for all important x/y coordinate tags. Yet
there being no guarantee that Aegisub default behavior is used, means that
explicitly tagging the layout resolution wouldn't do any harm other than being
a bit redundant on most new scripts.
There is a high likelihood we will support explicit layout resolution script
tagging for these reasons, but there is also no reason we couldn't make it a
non-default build option so it wouldn't be normally available in public builds.
I'm sure this functionality could be useful to some people, but currently we
are hesitant to make it readily available to users unless Libass would also
support a functionality like this.
> There's no reason to allow arbitrary layout resolutions in new scripts, and
increasing complexity
> to ease fixing old scripts when we can instead decrease complexity doesn't
exactly sound like a good idea to me.
Rather than "allow", there is no way to "prevent" arbitrary "PlayResX/Y"
resolutions in new scripts. As stated above, if there were to be a Boolean tag,
it would need to state authoritatively that PlayResX/Y is identical to the
layout resolution which the script was authored.
We have no intentions to support scaling from PlayResX/Y when there is mismatch
to the Layout Resolution which the script was authored to. In order to be
VSFilter compatible, xy-VSFilter's scale function uses Layout Resolution as the
basis of scaling, not PlayResX/Y (unless they match). Changing handling of
"arbitrary PlayResX/Y resolution" to something other than VSFilter behavior
would increase complexity too much. Scaling from Layout resolution when there
is a mismatch to PlayResX/Y, doesn't increase complexity at all, since it's the
basis of any VSFilter compatible scaling implementation.
> We already have two resolutions, and they're perfectly enough to do
consistent scaling, so why add another?
We don't necessarily. I'm currently just against the idea of using PlayResX/Y
as the basis of scaling when PlayResX/Y is arbitrary.
Explicit Layout Resolution tag: Behavior between xy-VSFilter & Libass could be
unified when there is either "arbitrary PlayResX/Y" or "matching PlayResX/Y",
including scaled correctly with script portability.
Boolean Layout & PlayRes Matching tag: Behavior between xy-VSFilter & Libass
could be unified only when there is "matching PlayResX/Y", including scaled
correctly with script portability. Instances with "arbitrary PlayResX/Y" would
possibly not be unified nor be scaled correctly.
Original comment by cyber.sp...@gmail.com
on 18 May 2013 at 10:26
> This would completely break using scripts on videos with different video
aspect ratio (not just different PAR) and would generally make things worse
instead of better.
I'm confused. This sounds as if you'd want to be able to use the same script
on a 4:3 video that you'd use on a 16:9 video. But doesn't this imply that for
those videos, you don't have any position-depending Typesetting or the like
anyway, so you can just not add the Layout Resolution tags to the script?
About adding a flag to simply tell the Subtitle Renderer whether to scale from
Script or from Input Video Resolution, I'm against that because the Layout
Resolution may match neither the Script Resolution nor the Input Video
Resolution::
1. A single Boolean flag doesn't tell the Subtitle Renderer if a certain
script should use PAR Compensation or not - there are ASS Scripts out there
that should be displayed without PAR Compensation and ones that should use PAR
Compensation, and both types can use the same Script Resolution. For these
cases, this type isn't sufficient to derive the Layout Resolution.
2. When the flag says to not use Script Resolution, the Subtitle Renderer
always must assume that the Video Resolution should be used. However, if the
user decides to resize their video before sending it to their (Subtitle)
Renderer of choice for whatever reason, this will produce incorrect results
(see post #10 which introduced the Scale feature). Also, this way it will
still be dependent on the Video Size.
3. Someone may have made some changes to an ASS Script to match the \blur
values and such to a new video resolution (but left Script Resolution as it
was) and muxed that with the new resolution video, and sometime later someone
else remuxes that script with yet another Video Resolution. In this case, the
simple flag will also fail because the "yet another Video Resolution" will be
used as Layout Resolution, which is wrong.
Also, because this tag is supposed to be completely optional, one can use it
when it's present and fall back to the default behavior when it's absent.
Original comment by TheDarkS...@googlemail.com
on 18 May 2013 at 11:58
Let's clear the misunderstanding.
You want to use the new flag on old scripts. You want to be able to take an
existing script, make a single change in it and achieve consistent scaling.
Yes, in this case you do need to specify the layout resolution.
(By the way, why is it called the "layout" resolution anyway? I usually
understand layout as including both sizing and positioning.)
We think that if you want to fix an old script, you may as well go the full way
and actually fix it: change all relevant numbers throughout the script to make
it use a layout resolution equal to the script resolution, and of course enable
ScaledBorderAndShadow and the new flag. The new flag only needs to be Boolean
in this case, much like ScaledBorderAndShadow is only Boolean.
Original comment by chortos@inbox.lv
on 19 May 2013 at 12:11
> Why is it called the "layout" resolution anyway?
Layout Resolution = Video Resolution the script was authored to in Aegisub.
Essentially it's the original viewing resolution of a script.
> I usually understand layout as including both sizing and positioning.
It's the final layout resolution for all subtitles (as performed by VSFilter
2.39), before xy-VSFilter's scale function is activated. VSFilter does perform
sizing and positioning based on "layout resolution", but when there is a
mismatch with PlayResX/Y, it's not a 1:1 mapping. VSFilter superimposes a
PlayResX/Y grid on top of Layout Resolution (Original Video Resolution), as
which point relative positions, font sizing, and tag effects are all used for
final layout.
> We think that if you want to fix an old script,
> you may as well go the full way and actually fix it
That's non-trivial if you have a lot of complex typesetting. Why spend hours
when you could just inform the subtitle renderer about the properties of the
script? Yet this assumes knowledge of how to do this. A typical end-user
wouldn't have the first clue about how to fix typesetting, so they'd be screwed
if they wanted to re-use such a script, as is currently the case.
> The new flag only needs to be Boolean in this case, much like
ScaledBorderAndShadow is only Boolean.
On the topic of ScaledBorderAndShadow, this tag also only applies for
PlayResX/Y -> Layout Resolution. It has no effect whatsoever when PlayRes &
Layout Resolution match. Layout Resolution -> Target Resolution, everything is
scaled no matter what that tag states.
This is one of many reason why I have the requirement that "PlayResX/Y" ==
"Layout Resolution" == "Aegisub Video Resolution" if we are going to use a
Boolean. Mismatches would break traditional VSFilter.dll horribly, and do more
harm than good. How do you enforce users honor that other than giving the tag a
name which implies its purpose, no clue... An optional explicit layout
resolution tag would have a similar potential to case harm to regular VSFilter,
but less of an issue since the intended use of the tag would mean that VSFilter
would already have broken rendering.
Even though xy-VSFilter has made good progress flushing regular VSFilter out of
the fansubbing world and major codec-packs, I'd suspect that MPC-HC's
distribution of VSFilter.dll + VSFilter-based MPC-HC ISR still accounts for
majority presently in-use. Misuse of of any new tag in a way which would break
compatibility remains a major concern. A prerequisite to making any major
change to VSFilter's PlayResX/Y handling, is that all current major VSFilter
distributions need to have unified rendering after such a change, while still
supporting the traditional VSFilter method for compatibility.
If Libass developers still have a desire for VSFilter completely change
PlayResX/Y handling and implementation of the ASS Specification in a way that
breaks traditional VSFilter.dll in normal use, we are not yet at a point where
that is safe to do. Having explicit layout resolution tagging could essentially
unify VSFilter & Libass with a VSFilter-compatible implementation of the ASS
Specification and scaling. Considering Libass already is 90%+
VSFilter-compatible today, implementation of a layout resolution override
should be trivial.
The window of opportunity here isn't unlimited. I won't give any guarantees
that xy-VSFilter's developer will still be around, if Libass decides to wait it
out another few years for the prerequisites to be met for an optimal unified
solution to be implemented which "fixes the ASS specification".
Original comment by cyber.sp...@gmail.com
on 19 May 2013 at 11:59
Well, we at libass are pretty apathetic to such issues. We realized that 100%
vsfilter compatibility is rather hard to achieve, and doing so adds even more
hacks to the whole stack (neither vsfilter, the ASS format, or libass are the
cleanest things in the world). Trying to change ASS semantics to the better
_while_ staying compatible to old scripts and renderers is even worse.
Basically, we are not interested in more complexity. We also think that 100%
compatibility is not always worth the trouble. I realize that you perhaps think
differently, and prefer if vsfilter-xy gives exactly the same output as classic
vsfilter whenever possible (at least when rendering to video resolution).
Of course we are not totally opposed to changes of the nature as the one
discussed in this issue, but we are skeptic.
(I still think the only way to fix the ASS format is to introduce a completely
new revision of the format. So far many have tried, without any success. Note
however, that if both vsfilter-xy, libass, and releasers cooperate, this would
very well be possible, but I don't want to derail this discussion by going too
far.)
Anyway, my point is: better leave it as dumb as it is, instead of introducing
additional complexity for marginal improvements. You can't make ASS beautiful
and nice, all while staying compatible with all the old crap.
Also, maybe I'm missing something obvious. At least with libass' broken blur
scaling, things should actually be resolution independent. The only exception
is \pos (and maybe drawings, scaling of them might be slightly buggy in
libass), but what can you do if the script uses \pos, was authored for 4:3, and
you try to use it on 16:9 video? For all you know, the expansion 4:3->16:9
doesn't even need to be centered, but pans around randomly. So what's the
point? (Blur scaling in libass was recently fixed - probably, and only if the
player application explicitly informs libass of the video resolution, which
AFAIK no player does yet.)
>> We think that if you want to fix an old script,
>> you may as well go the full way and actually fix it
> That's non-trivial if you have a lot of complex typesetting. Why spend hours
when
> you could just inform the subtitle renderer about the properties of the
script?
Shouldn't that be Aegisub's responsibility?
Replying to comment #20...
>VSFilter has always used GDI32 (resolution-dependent, whole pixel
grid-fitting) internally. I believe eightfold supersampling is required in
order to have 8x8 sub-pixel positioning in VSFilter, so dropping supersampling
wouldn't be an option with our present scanline converter.
Can you explain a but more? Why is it 8x8? In my opinion, this super-sampling
sucks because it doesn't make _anyone_ happy. You still have jerky scaling, and
you still don't get proper hinting.
>YuZhuoHuang has been considering the prospect of writing a high quality
floating-point scanline converter with anti-alaising support for xy-VSFilter,
but at this point it's nothing more than a nice idea & possible long term goal.
Why not use freetype? It does have such a rasterizer, and it's pretty flexible
about how you feed it data. The input doesn't even have to be a font. Libass
for example uses it to do ASS vector drawing.
Original comment by nfxjfg@googlemail.com
on 19 May 2013 at 12:52
> Scaling from Layout resolution when there is a mismatch to PlayResX/Y,
doesn't increase complexity at all, since it's the basis of any VSFilter
compatible scaling implementation.
It's not so much about the complexity of adapting the existing implementations
as it is about the complexity of the format and of potentially formalizing and
reimplementing strict subsets of the format in the future.
> VSFilter does perform sizing and positioning based on "layout resolution",
but when there is a mismatch with PlayResX/Y, it's not a 1:1 mapping. VSFilter
superimposes a PlayResX/Y grid on top of Layout Resolution (Original Video
Resolution), as which point relative positions, font sizing, and tag effects
are all used for final layout.
In other words, positioning uses the script resolution.
> That's non-trivial if you have a lot of complex typesetting.
Yes and no. Don't you only need to manually rescale numbers: \blur parameters,
widths and positions? Also, if you have truly complex typesetting, it probably
uses techniques like single-pixel clipping, so you'll want to redo it for the
new resolution anyway to achieve the best visual quality.
Oh, it just occurred to me that \blur is circular rather than elliptical. How
is it handled by xy-VSFilter's scaling function on anamorphic content?
> A typical end-user wouldn't have the first clue about how to fix typesetting,
so they'd be screwed if they wanted to re-use such a script, as is currently
the case.
Does a typical clueless end-user actually need to do this? This would normally
be done by rereleasers, who should have enough skills to do it properly.
Indeed, currently active rereleasers have to have the skills already, because
there is simply no other way to fix old scripts at the moment.
> This is one of many reason why I have the requirement that "PlayResX/Y" ==
"Layout Resolution" == "Aegisub Video Resolution" if we are going to use a
Boolean.
The whole point of a Boolean flag is to define them as equal. Although the
Aegisub video resolution can be different as long as Aegisub converts
coordinates and sizes properly. (And it does convert coordinates already.)
> How do you enforce users honor that other than giving the tag a name which
implies its purpose, no clue...
They just can't not honour this requirement. There's no way for them to force
the resolutions to diverge. The resolutions cease to be separate entities when
the new flag is Boolean and set to 'yes'.
> A prerequisite to making any major change to VSFilter's PlayResX/Y handling,
is that all current major VSFilter distributions need to have unified rendering
after such a change, while still supporting the traditional VSFilter method for
compatibility.
Neither proposal involves breaking backwards compatibility: if you don't
include the new header (or explicitly set it to false if it's Boolean), you get
the legacy behaviour. At the same time, if you have a script using the new
header paired with a video whose resolution is different from the original
video=layout=script resolution, it will be broken in old VSFilter regardless of
what form the new header takes.
> Considering Libass already is 90%+ VSFilter-compatible today, implementation
of a layout resolution override should be trivial.
Indeed. Either variant of the new header should be very easy to implement in
libass.
> Why not use freetype?
Among other reasons, for vertical font support. Unless we can conclusively
resolve http://code.google.com/p/libass/issues/detail?id=95.
And I do think we should aim for 100% backwards compatibility in the case of
ASS, both in xy-VSFilter and in libass. But I also agree completely with the
remark about a new format revision.
Original comment by chortos@inbox.lv
on 19 May 2013 at 2:13
> I realize that you perhaps think differently, and prefer if vsfilter-xy gives
> exactly the same output as classic vsfilter whenever possible (at least when
> rendering to video resolution).
Yes, at least for the time being. If the time ever comes when:
1) xy-VSFilter's VSFilter.dll superseeds MPC-HC's VSFilter.dll as the majority
VSFilter distribution
&
2) XySubFilter (new subtitle interface) superseeds MPC-HC ISR for high
resolution subtitle rendering, as well as gains support in a render other than
madVR like EVR-CP
We would then be open to adding a tag which would result in disruptive changes
to how VSFilter handles rendering. The question is if xy-VSFilter will ever
reach this point. Only baby steps can be made towards this goal until
XySubFilter and the new subtitle interface implementations are stable. And then
we are left with the unknown if MPC-HC project would be willing to scrap their
current ISR and adopt XySubFilter in its place with support in their default
EVR-CP renderer. Many unknowns.
> I still think the only way to fix the ASS format is to introduce a completely
new revision of the format.
This is a sentiment I also share. I still remember that AS5 specification
http://devel.aegisub.org/export/56bd16dfdffbd8b8ff1413f3d015daa132ae19f0/docs/sp
ecs/as5/as5.pdf which was being worked on at one point, but was left
half-finished many years ago. We are long overdue for a successor to ASS
format, but the problem is there has never really been an outcry for this to
occur by people who use ASS. Fansubbers in general seem content with the
current status quo and VSFilter limitations of the ASS spec, which could make
user transition to a new spec take a long time.
> Anyway, my point is: better leave it as dumb as it is, instead of introducing
additional complexity for marginal improvements.
> You can't make ASS beautiful and nice, all while staying compatible with all
the old crap.
Well if the long-term goal is to replace the ASS format with a new
specification, any changes should continue our current trend of marginal
improvements to useability, at the cost of complexity to maintain VSFilter
compatibility.
> Also, maybe I'm missing something obvious. At least with libass' broken blur
scaling,
> things should actually be resolution independent, but what can you do if the
script uses \pos, was authored for 4:3,
> and you try to use it on 16:9 video? For all you know, the expansion
4:3->16:9 doesn't even need to be centered,
> but pans around randomly.
I'm not positive what you are talking about here.
1) Author script to a 4:3 layout resolution on a 4:3 video
2) Resize video 4:3 to 16:9
3) Use script which was authored to 4:3 on resized 4:3 -> 16:9 video
XySubFilter Result = Subtitles and effects rendered with anamorphic 4:3 -> 16:9
rendering, with all typesetting maintaining relative positions on the 4:3 ->
16:9 resized video. The /blur and /be algorithms used by our scale function are
have separate x & y parameters which are capable of anamorphic blur rendering.
> Shouldn't that be Aegisub's responsibility?
Optimally it would, but unfortunately Aegisub's Resample Resolution function
doesn't handle complex typesetting w/ mismatched playres very well. Last time I
tested it, there was still a lot of manual effort and typesetting knowledge
needed to fix everything up afterwords to look as expected. Part of the problem
is that perfect scaling complex scripts does not always translate directly to
functionality exposed by ASS tags, and is best performed by the subtitle
renderer.
> Can you explain a but more? Why is it 8x8? In my opinion, this super-sampling
sucks because it doesn't make _anyone_ happy.
> You still have jerky scaling, and you still don't get proper hinting.
Considering VSFilter originally developed in the Windows 98 timeframe, 8x8 was
probably used because it was good-enough quality without significant speed
penalty for CPUs at the time. The other concern, especially nowadays with 4K
video approaching, is RAM requirements. VSFilter literally supersamples
_everything_ to 8x8 for the purpose of anti-aliasing & sub-pixel positioning,
which as JEEB @ CCCP recently discovered, can occasionally cause 32-bit Windows
to exceed its 2GB process limit. This is a limitation of VSFilter's scanline
converter, which is unable to perform anti-alaising like FreeType does.
> Why not use freetype? It does have such a rasterizer, and it's pretty
flexible about how you feed it data.
I'm unsure how much he looked into it, but he seemed to have concerns the
FreeType would not be compatible with xy-VSFilter. Which likely means that if
we used FreeType, much of his work thus far on xy-VSFilter would potentially
need to be discarded and re-written from scratch. If someone wants to use
FreeType, they'd probably be much better off just writing a Libass DirectShow
filter. He believed that writing a brand-new scan line converter from scratch
to xy-VSFilter's exact requirements, could offer similar or ever higher quality
than FreeType, while at the same time increase xy-VSFilter performance rather
significantly.
> It's not so much about the complexity of adapting the existing
implementations as it is about the complexity
> of the format and of potentially formalizing and reimplementing strict
subsets of the format in the future.
While a valid concern, I don't really see the ASS format having much of a
future beyond VSFilter & Libass support, even its current state. The ASS format
itself a dead-end.
> In other words, positioning uses the script resolution.
Yes, but layout is not performed at script resolution. Semantics, but the term
"layout" make sense for VSFilter.
> Oh, it just occurred to me that \blur is circular rather than elliptical. How
is it handled by xy-VSFilter's scaling function on anamorphic content?
As mentioned above, in the process of developing the xy-VSFilter scale
function, our \blur and \be algorithms were modified to support anamorphic blur
rendering. You'd need to look at our source code, since I don't remember the
technical details off-hand.
> Does a typical clueless end-user actually need to do this?
I'd argue yes. If we ever reach a point in the future that traditional fansub
video releases die off for one reason or another, a functionality like this
could allow for high quality typesetting in script only releases which could be
used with any raw. The typical clueless end-user is probably more familiar with
subtitle time shifting, than your average fansub viewer.
> There's no way for them to force the resolutions to diverge.
> The resolutions cease to be separate entities when the new flag is Boolean
and set to 'yes'.
If the video is authored at 1920x1080, but the PlayResX/Y is 1280x720, the
resolutions have diverged. Boolean set to 'yes' would mean that layout would be
performed at 1280x720 and then scaled to 1920x1080. Script authoring would
occur at 1920x1080, not 1280x720. This would cause problems for traditional
VSFilter which doesn't support the new Boolean flag.
> At the same time, if you have a script using the new header paired with a
video whose resolution is different from the
> original video=layout=script resolution, it will be broken in old VSFilter
regardless of what form the new header takes.
That is only true when a script was authored with "original video=layout=script
resolution".
If layout resolution == script resolution != original video resolution,
explicit tagging would allow old VSFilter to work at original video resolution,
while a Boolean tag would be broken with old VSFilter at original video
resolution. The different being that with explicit tagging, the script would
always be authored in a VSFilter compatible way to the original video
resolution.
Original comment by cyber.sp...@gmail.com
on 19 May 2013 at 8:33
> If layout resolution == script resolution != original video resolution,
explicit tagging would allow old VSFilter to work at original video resolution,
while a Boolean tag would be broken with old VSFilter at original video
resolution. The different being that with explicit tagging, the script would
always be authored in a VSFilter compatible way to the original video
resolution.
I don't follow.
You have layout = script resolution. Whether you put "Layout: WxH" or
"NewBooleanFlag: yes", you inform the new-header-aware renderer that layout =
script resolution. The video resolution is irrelevant at this point; both
variants of the header have identical behaviour. Then after this, the renderer
rescales from layout to video resolution.
You also have script != video resolution. So a VSFilter that doesn't understand
the new header will set the layout resolution to the video resolution, breaking
the rendering. What form the new flag takes is completely irrelevant because
it's not taken into account.
Original comment by chortos@inbox.lv
on 19 May 2013 at 9:00
You need to think about how the script is authored.
The purpose of a boolean tag is to specify that PlayResX/Y is to be used for
layout prior to scaling
PlayResX/Y = 640x480
Video Resolution = 1280x720
BrokenVSFilterScaling: no
Script author intends to release with 1280x720 MKV only
Result: Old VSFilter broken. PlayResX/Y mismatch handling during authoring is
not compatible with VSFilter.
The purpose of an explicit tag is to specify the authored video resolution to
use for layout prior to scaling
PlayResX/Y = 640x480
Video Resolution = 1280x720
Layout Resolution: 1280x720
Script author intends to release with 1280x720 MKV only
Result: Old VSFilter renders correctly. PlayResX/Y mismatch handling during
authoring is VSFilter compatible.
Original comment by cyber.sp...@gmail.com
on 19 May 2013 at 9:39
The purpose of a boolean tag is to specify if PlayResX/Y matches authored Video
Resolution and if so, to be used for layout prior to scaling
PlayResX/Y = 640x480
Video Resolution = 1280x720
PlayResMatchesVideo: no
Script author intends to release with 1280x720 MKV only
Result: Old VSFilter renders correctly. PlayResX/Y mismatch handling during
authoring is VSFilter compatible.
To add to the previous comment, this is why a boolean would need to have the
specified purpose of defining if PlayResX/Y is the same as the authored video
resolution or not, in order to maintain VSFilter compatibility. It would
restrict PlayRes mismatch to VSFilter style rendering.
Original comment by cyber.sp...@gmail.com
on 19 May 2013 at 10:16
But of course. If someone's releasing for a 1280x720 video and they want to
achieve compatibility with old VSFilter, they should use a 1280x720 script
resolution. This isn't even anything new; typesetters have been saying this for
many years. Why would you want to specifically support making new scripts with
wrong resolutions compatible to old filters using a new header?
You can always break old VSFilter by changing the video resolution.
A new feature should not be defined by the deficiencies in the old version. The
whole point of adding a new feature is to overcome them. If someone wants their
script to be compatible with old VSFilter, they'll have to use layout =
released video resolution. Assuming they have such a released video resolution
at all. But that shouldn't stop someone who doesn't care about old VSFilter
from setting them to different values. The result will be fine in new VSFilter,
and it will be trivial to break the result in old VSFilter in either case.
Isn't the whole point of the new header to allow changing video resolution with
no script modifications? This will be impossible in old VSFilter no matter what
form the new header takes.
And more generally, old renderers should not be a deterrent to adding new
features. New scripts are aimed at new renderers. If new scripts are perfectly
compatible with old renderers after the introduction of a new feature, the new
feature must be a no-op. As long as it causes the minimum required amount of
breakage, it's fine. If your output is broken, upgrade your renderer. All
software works this way, and subtitle renderers aren't any special. In fact,
anything that uses new ASS most likely also uses new video and audio codecs and
container features, so you need new codecs/filters anyway.
(In particular, I completely disagree with a certain Aegisub blog post from a
few years ago that begged for ASS to be frozen. xy-VSFilter has already
introduced, to great success, extensions to existing tags and a new header, and
I'm all for adding new tags if they're useful.)
Original comment by chortos@inbox.lv
on 19 May 2013 at 10:30
As mentioned in my previous comments, IMHO xy-VSFilter does not yet have large
enough user-base to implement a major change in behavior which could break
compatibility with normal VSFilter through one of its potential uses.
> Why would you want to specifically support making new scripts with wrong
resolutions
> compatible to old filters using a new header?
All the legacy scripts in existence with PlayResX/Y mismatches is not because
VSFilter specifically supported it. It was the opposite that VSFilter was
broken with PlayResX/Y mismatches, but guess what, you still occasionally see
scripts authored specifically for that brokenness today. There is no reason the
same trend wouldn't continue with a new tag which defined PlayResX/Y layout.
Personally I see PlayResX/Y layout allowing arbitrary scaling during authoring
as one of it's potential use cases, but this is of course completely
incompatible with normal VSFilter, which is why I'm against supporting
unrestricted PlayResX/Y layout currently.
> Isn't the whole point of the new header to allow changing video resolution
with no script modifications?
Yes and no.
Yes, the whole point of an explicit layout resolution header would be to enable
script portability and nothing more.
No, the whole point boolean tag to enable PlayRes layout is primarily to break
compatibility with VSFilter and introduce more intuitive scaling going forward.
Restrictive script portability is only a side-effect.
> If new scripts are perfectly compatible with old renderers after the
introduction of a new feature, the new feature must be a no-op.
The general idea is for new scripts features to not break old renderers in any
significant way. At the very least, if a new feature breaks rendering
compatibility with new scripts, that same new feature should fix something on
existing scripts which is of greater benefit than what it breaks.
Arguably the most harmful 'feature' we've introduced in xy-VSFilter which broke
old renderers, were our massive performance enhancements. What started out in
the beginning as something targeted at enabling old CPUs to play the most
intense karaoke/typesetting releases of that time, quickly turned into scripts
being authored with an order of magnitude more complexity. Worse-case I've seen
released scripts which would case old VSFilter would render at <1fps, Libass
<23fps, while xy-VSFilter would render at >100fps. This new trend has become a
bit of a problem recently.
Lesson learned. New features will likely be exploited in unexpected/unintended
ways, potentially causing legacy implementations to break.
> I completely disagree with a certain Aegisub blog post from a few
> years ago that begged for ASS to be frozen.
I'm the opposite and have completely agreed with that jfs Aegisub blog post
before I even got involved with the xy-VSFilter project. All changes and
enhancements we have made to xy-VSFilter up to to point, have been carefully
assessed to not have a significant impact on existing VSFilter implementations
with both legacy and new scripts. I do not consider a new boolean header like
"BrokenVSFilterScaling: true/false" to fall under the umbrella of low impact
changes.
Original comment by cyber.sp...@gmail.com
on 20 May 2013 at 1:03
> I completely disagree with a certain Aegisub blog post from a few
> years ago that begged for ASS to be frozen.
Aegisub devs are absolutely right.
Small changes that also may fix something along the way is ok. As long as
they're not affecting old scripts much. Because vsfilter doesn't give you any
choice sometimes.
Everyone should agree that having no real standard is a bad thing. But by
extending ASS in incompatible way you're actually saying:
"I don't care about standards, I only want to make my software look good. And
it's the problem of other devs if they want to follow my example or not"
You're also discouraging creation of the new format.
I don't really understand why suddenly it turned out that opinion of the libass
devs matters. Why not just let them walk their own path as they always did...
In fact they should follow vsfilter's example not the other way.
Original comment by Gagaron...@gmail.com
on 20 May 2013 at 8:14
The Boolean form of the new header isn't breaking anything. Or rather, both
forms are equally breaking.
You have no way of knowing which resolution is "the authoring" video
resolution. A restriction can be built into Aegisub; I have no objections to
that. But nothing prevents the script author from releasing their script with a
video different from the one they used in Aegisub. Or without any video at all.
Or without using Aegisub. Breaking old VSFilter is trivial no matter what the
new header looks like.
> you still occasionally see scripts authored specifically for that brokenness
today. There is no reason the same trend wouldn't continue with a new tag which
defined PlayResX/Y layout.
So are you saying people will add the new header but design for old VSFilter,
thus making the new header useless in practice? I think people who use Aegisub
design for whatever Aegisub uses, which hopefully corresponds to the headers
Aegisub sets. And once more, if this is an issue, Aegisub can simply enforce
the script = layout = video resolution equality on its own. Of course, people
can still change the video resolution later and keep designing for old
VSFilter, but they can do this with either variant of the new header.
It all boils down to "aimed at new or old scripts?" The Boolean variant is
aimed at new scripts, so enforcing resolution equality in Aegisub is perfectly
fine.
> No, the whole point boolean tag to enable PlayRes layout is primarily to
break compatibility with VSFilter and introduce more intuitive scaling going
forward.
> I'm against supporting unrestricted PlayResX/Y layout currently.
It has nothing to do with breaking compatibility. It's not breaking any more
than your proposed tag is. The Boolean variant is just a special case of the
non-Boolean variant; how can it be more breaking or unrestricted?
> Small changes that also may fix something along the way is ok. As long as
they're not affecting old scripts much.
Once again, there are no changes that affect old scripts. New renderers are
compatible with old scripts. New scripts don't have to be compatible with old
renderers.
> I don't really understand why suddenly it turned out that opinion of the
libass devs matters. Why not just let them walk their own path as they always
did... In fact they should follow vsfilter's example not the other way.
> But by extending ASS in incompatible way you're actually saying:
"I don't care about standards, I only want to make my software look good. And
it's the problem of other devs if they want to follow my example or not"
Wait, didn't you just say that you didn't care about other devs' opinions and
that it's their problem to follow VSFilter's example?
I don't want changes to be incompatible:
* Backwards compatibility: I definitely want old scripts to be compatible with
new renderers. I'm against the introduction of changes just for the sake of
breaking old renderers, too.† But if something can be improved in new
renderers, nothing should prevent this from happening. Naturally, old renderers
will not get the improvement.
* Portability: that's precisely why we're discussing this together.
(† Although--I'm not advocating this, but--this would be an easy way to
ensure we get rid of old renderer installations and partial compatibility
problems. Also, a new format, which I do support, would essentially just be
this taken to the extreme.)
Original comment by chortos@inbox.lv
on 20 May 2013 at 10:48
> I don't really understand why suddenly it turned out that opinion of the
libass devs matters.
Honestly, I was leaning towards "do nothing", until DarkSpaces revived the
issue and grabbed the attention of the Libass developers. If no agreement is
reached, we'll probably either go back to our previous "do nothing" mindset or
possibly consider making it an undocumented feature.
Adding any new header functionality to scripts is potentially disruptive.
Libass not supporting a new header would limit its usefulness into the future.
Worse case, Libaas would decide to add support for a different header
functionality than we do, causing a split in the ASS format. Unified handling
of scripts between all renders should be strived for, whenever possible. In
most cases this means forcing adaption to legacy VSFilter behavior, but in
special cases an acceptable compromise can be reached.
> The Boolean form of the new header isn't breaking anything.
> Or rather, both forms are equally breaking.
Potentially equally breaking. The problem in both cases is VSFilter
incompatible use of the headers during script authoring. I see this more likely
to occur with a Boolean compared to a Explicit header. A Boolean gives the
potential that VSFilter breaking behavior could be enabled by default for all
script during authoring, without much thought. With an explicit layout
"original video resolution" header, it at least requires more conscious thought
by the user about what they are doing.
> A restriction can be built into Aegisub
Last I heard, Aegisub was not supportive of adding built-in support for any
such layout override header, because all solutions were sub-optimal. This is
part of the reason why I prefer approaching this from the direction of
recovering old scripts, rather then being used on new scripts. A new header
should be entirety optional, manually added, with a very limited and special
use-case for new scripts. Having a boolean header gives higher potential for a
general use-case into the future, which I see as a problem currently.
> So are you saying people will add the new header but design for old VSFilter,
> thus making the new header useless in practice?
Yes, with the new header people should continue to design for old VSFilter.
Yes, by default at original video resolution, the new header should have no
effect when enabled.
No, the header _would_ be useful whenever a script is used with a video of a
different resolution.
> You have no way of knowing which resolution is "the authoring" video
resolution.
It's assumed to be the original video resolution which the script was paired
with. This is the same assumption which our scale function in the new subtitle
interface makes automatically. Any script which doesn't comply by this today is
broken in all renderers.
> It all boils down to "aimed at new or old scripts?"
The idea was to aim this primarily at old scripts, but with a limited special
use-case for new scripts as well.
> The Boolean variant is just a special case of the non-Boolean variant; how
can it be more breaking or unrestricted?
As shown in my previous examples, the non-Boolean variant defaults to VSFilter
compatible behavior when used as intended. The Boolean variant potentially
defaults to VSFilter incompatible behavior when used as intended. I have my
lingering fears that a Boolean header could be the trigger and act as
encouragement for even more major changes into the future, which could break
VSFilter compatibility with the ASS format completely.
One thing I've learned from our YCbCr Matix header, is that fansubbers value
legacy VSFilter compatibly greatly. After we introduced the header, it actually
*reduced* the number of BT.709 scripts in general circulation. It has also
exhibited responsible behavior to not abuse an explicit tag.
> New scripts don't have to be compatible with old renderers.
Disagree. Breaking compatibility with old renderers is synonymous with breaking
compatibility with the ASS format.
> Backwards compatibility
Your standards for backwards compatibility in new scripts seems much less
strict then our own.
> Portability: that's precisely why we're discussing this together
BrokenVSFilterScaling has a negative connotation which implies it should be
used with the intention of breaking VSFilter compatibility. I do not consider
enabling the VSFilter incompatible behavior which libass supported in its early
days many years ago, to be primarily about script portability. It make me sense
ulterior motives for making larger changes into the future.
> Although--I'm not advocating this, but--this would be an easy way to ensure
we get rid of old
> renderer installations and partial compatibility problems.
While true, I much prefer the natural process of slowly getting rid of old
renderer installations over time. Our performance enhancements have already
caused well enough user grief with forced updates, which has accelerated
xy-VSFilter's adoption rate.
Original comment by cyber.sp...@gmail.com
on 20 May 2013 at 1:42
I can't speak for Grigori and wm4, but I'll be all for implementing the new
header in libass even if it ends up taking the form you're suggesting. And
indeed, I'll be lazy and use it whenever I need to adapt old scripts to new
videos. But I believe it's the wrong solution.
> Last I heard, Aegisub was not supportive of adding built-in support for any
such layout override header, because all solutions were sub-optimal.
I don't see how it is sub-optimal, although of course saying this to you
doesn't affect Aegisub.
> This is part of the reason why I prefer approaching this from the direction
of recovering old scripts, rather then being used on new scripts. A new header
should be entirety optional, manually added, with a very limited and special
use-case for new scripts.
Aren't you saying you want old scripts to scale perfectly but not new scripts?
Beside new scripts just being broken, this will mean they'll need to patched
later when they're "old"... in the same manner. And you're also saying you want
to hide the new feature, which will only ensure nobody uses it even on old
scripts.
> Having a boolean header gives higher potential for a general use-case into
the future, which I see as a problem currently.
How can potential for improvement even be seen as a problem?
> Yes, with the new header people should continue to design for old VSFilter.
> Yes, by default at original video resolution, the new header should have no
effect when enabled.
> No, the header _would_ be useful whenever a script is used with a video of a
different resolution.
Naturally, typesetters who care about the compatibility of their new scripts
with old VSFilter will aim for it, and the new header should not prevent them
from achieving it. And neither variant does. By this:
>>> you still occasionally see scripts authored specifically for that
brokenness today. There is no reason the same trend wouldn't continue with a
new tag which defined PlayResX/Y layout.
>> So are you saying people will add the new header but design for old
VSFilter, thus making the new header useless in practice?
I meant that if people commonly add the header, ignore the rendering in new
VSFilter, look only at the output of old VSFilter and end up breaking *new*
VSFilter, the header's practical usefulness will be lost. If they do look at
new VSFilter and make sure their script is compatible with both new and old,
what's the problem?
>> You have no way of knowing which resolution is "the authoring" video
resolution.
> It's assumed to be the original video resolution which the script was paired
with.
Yes. But VSFilter has no way of confirming this. The fansubber, rereleaser or
end-user can very easily break old VSFilter by violating this. The new header
isn't going to prevent this.
> The Boolean variant potentially defaults to VSFilter incompatible behavior
when used as intended.
No. It "defaults" to video = layout = script just as the non-Boolean variant
"defaults" to video = layout.
> I have my lingering fears that a Boolean header could be the trigger and act
as encouragement for even more major changes into the future, which could break
VSFilter compatibility with the ASS format completely.
Like a new subtitle format? You seem to support that idea for some reason.
But no, the Boolean variant is literally a special case of the non-Boolean one.
> One thing I've learned from our YCbCr Matix header, is that fansubbers value
legacy VSFilter compatibly greatly.
That sounds interesting, because in my experience pretty much all anime
fansubbers say "Use the latest xy-VSFilter [or some filter pack that includes
it]. If you use anything else and get broken results, we don't care." Yes,
fansubbers want their existing scripts, skills and knowledge to continue to
work with and apply to new subtitle renderers. No, they don't have any qualms
about making new scripts incompatible with old renderers.
Look at the top of this page (if you're reading this on Google Code). Who's
that who originally suggested full resolution independence while actually
dropping compatibility with old scripts even? Oh, it's a well-known fansubber
and in particular typesetter.
> After we introduced the header, it actually *reduced* the number of BT.709
scripts in general circulation.
It helped educate typesetters who weren't aware of the issue.
> Breaking compatibility with old renderers is synonymous with breaking
compatibility with the ASS format.
A little bit. And so what? All previous changes that have ever been made to
ASS--or any other data format--"broke" compatibility of old software with new
files. When the new subtitle format to replace ASS is finally created, it will
be incompatible with old VSFilter as well. Are you that concerned about many
modern Web sites looking horribly wrong and/or not behaving as expected in
six-year-old browsers?
> BrokenVSFilterScaling has a negative connotation which implies it should be
used with the intention of breaking VSFilter compatibility.
You seem to be taking that half-joke name far too seriously. I've suggested
other names, both jokingly and seriously. Call it whatever you like. Besides, a
hypothetical flag with that name would be set to "yes" to *enable compatible*
behaviour. It's the compatible behaviour that's broken, not the new one.
> I do not consider enabling the VSFilter incompatible behavior which libass
supported in its early days many years ago, to be primarily about script
portability. It make me sense ulterior motives for making larger changes into
the future.
Sorry, but I honestly find it hard to make sense of these two sentences. Please
rephrase if I misunderstand.
It doesn't matter what libass behaved like in its early days. Nobody cares, or
at least I don't and neither do fansubbers. Making ASS make sense is about
making ASS make sense, not about portability. Discussing changes with the
participation of various implementers, users and interested third parties is
about portability (as well as about usefulness).
What ulterior motives? Some completely wild guesses, hopefully all wrong: are
you afraid that libass is aiming to somehow use the new header to take over as
the de facto standard renderer? Why would you be worried about that, and why
would libass developers even take part in the discussion if this was the case?
Or maybe they're secretly planning to create a new subtitle format that will
replace the tag^WVSFilter bug soup that is ASS? How is this even relevant, how
is it secret and why are you supportive of such an initiative when it's called
by a different name?
Wait. But that's all irrelevant, because both variants of the new header
introduce VSFilter-incompatible behaviour. Just like any other new feature or
bug fix would do. So you are not arguing against the Boolean variant but rather
against the whole new header. I thought we all agreed that video-independent
scaling was desirable.
> Our performance enhancements have already caused well enough user grief with
forced updates, which has accelerated xy-VSFilter's adoption rate.
Indeed, it has accelerated it. Which means xy-VSFilter is getting to the point
where it has enough market share to introduce more
incompatible-with-old-VSFilter changes like new override tags. :) But we're not
discussing such a change at the moment, and I'm not suggesting any! (Unless you
count issue #144, which fansubbers--at least the ones I asked and got a
response from--seemingly agree should be fixed.)
What it hasn't done is cause special grief with forced updates. Firstly,
fansubbers keep adopting new technology all the time. Viewers need to regularly
update their filter chains anyway, and xy-VSFilter releases already happen more
rarely than those of video and audio decoders. There will always be people who
don't update, but they'll encounter problems whether xy-VSFilter moves forward
or not. Secondly, whether viewers need to update or not is the fansubbers'
problem. If they want to let their viewers use old filters, nothing's stopping
them--as long as it's easy enough to achieve this. When HTML is updated (which
happens all the time now thanks to WHATWG), it's up to Web site authors to
decide whether and how to use the new features.
In fact, while editing this post, I realized that gradually turning ASS into
the-new-format-to-replace-ASS with incremental changes isn't a bad idea at all.
This has been very effectively done with ASS itself with ScaledBorderAndShadow,
and this is essentially what HTML5 is all about, and look at how wildly
successful *that* is.
Still, let's focus on a video-resolution-independent scaling header for the
time being.
Original comment by chortos@inbox.lv
on 20 May 2013 at 4:51
Original issue reported on code.google.com by
Daiz...@gmail.com
on 13 May 2012 at 4:12