Currently, the amount of total nutrient points a food can give you is capped at a configurable amount (20NU by default) in order to allow the player to eat super OP, high saturation foods without having them immediately push the player beyond the target and into engorgement. A problem occurs with foods that supply a lot of different nutrients since those limited NUs get split between the nutrients, and the player loses nutritional points while all those saturation points are getting consumed. This makes it much more difficult to keep nutrients balanced.
One possible solution is to have that limit apply per nutrient rather than to the total nutritional points. This makes it possible to eat these foods without always getting pushed outside the target, and applies more nutritional points for more complex foods.
Currently, the amount of total nutrient points a food can give you is capped at a configurable amount (20NU by default) in order to allow the player to eat super OP, high saturation foods without having them immediately push the player beyond the target and into engorgement. A problem occurs with foods that supply a lot of different nutrients since those limited NUs get split between the nutrients, and the player loses nutritional points while all those saturation points are getting consumed. This makes it much more difficult to keep nutrients balanced.
One possible solution is to have that limit apply per nutrient rather than to the total nutritional points. This makes it possible to eat these foods without always getting pushed outside the target, and applies more nutritional points for more complex foods.