Closed Pentasis closed 2 years ago
Thanks for reporting this! I'd like to call this a vanilla bug, but if you do the same thing with vanilla redstone, it works as expected. It's just a vanilla oddity that "quasi-connected" neighbors blocks don't get updated when a block's redstone signal changes. Somehow, I need to force each neighbor to update its neighbors when the block entity is broken.
Now fixed in all MC versions, including the new 1.19 version.
I am uncertain if this is a bug, or even if it is related to your mod. But I noticed "residual" redstone signals around places I had previously placed circuits. Then yesterday I came across the situation below which visualized it.
i.e. after removing the circuit the lamps around the previously powered one don't update.
Apologies if posted in the wrong place.