Closed dannyko closed 10 years ago
adjust physics timestep to account for variable framerates e.g.
http://gameprogrammingpatterns.com/game-loop.html
https://hacks.mozilla.org/2013/11/the-pond-building-a-multi-platform-html5-game/?utm_source=html5weekly&utm_medium=email
using elastic timestep and running physics engine at 4x animation rate (240 fps)
adjust physics timestep to account for variable framerates e.g.
http://gameprogrammingpatterns.com/game-loop.html
https://hacks.mozilla.org/2013/11/the-pond-building-a-multi-platform-html5-game/?utm_source=html5weekly&utm_medium=email