Closed dannyko closed 11 years ago
merged into dev on this commit:
b3b4b01b4745da3a57012ddd69a9ce32db407726
quadtree working but further optimization still needed, see issue #9
basic collision detection seems to be working using a single while loop over collision.list for each tick of the global physics timer
speed up collision detection to reduce the number of elements checked after each positionupdate.
e.g. using d3 geom.quadtree