Closed stc closed 9 years ago
That's weird. I've used both 1 and 2 channel input and it worked before ...
Is this still happening or can I close this issue?
we've had to remove OpenFrameworks (& ofxPd) from this project, however in my other apps, i don't run into this problem
Yeah, I haven't seen that before either. If you're using AudioBus, sometimes the buffer size can be changed on the fly, but I haven't seen it otherwise. We catch that in the libpd Obj-C wrapper, but I'm not sure if the ofxiOSSoundStream does.
some compiler errors arise when initializing ofxPd on iOS if you use microphone input. if using lots of memory with your app, sometimes BAD MEMORY access arise because of the audioIn(float* input, int bufferSize, int nChannels) function in ofxPd.cpp
at first time, initial buffer size is larger than desired, no matter how I set ticksperbuffer, etc. so I ended up adding this:
void ofxPd::audioIn(float* input, int bufferSize, int nChannels) { try {
if(inputBuffer != NULL) { if(bufferSize==inputBufferSize) { _LOCK(); memcpy(inputBuffer, input, bufferSize_nChannels_sizeof(float));
_UNLOCK(); } else { cout << "skip init buffersize" << endl; } } } catch (...) { ofLogError("Pd") << "could not copy input buffer, " << "check your buffer size and num channels"; } }
where inputBufferSize set manually to desired buffer size. after adding this, everything works fine, no bad memory access anymore. hope this helps