As I already mentioned in #9, I added some code to be able to access the constant GL_FRAGMENT_SHADER in Lua. I tried to imitate your wrapping approach for the GLint constants here.
The constants seem to be necessary in order to use ofShader::setupShaderFromSource from Lua.
As I already mentioned in #9, I added some code to be able to access the constant
GL_FRAGMENT_SHADER
in Lua. I tried to imitate your wrapping approach for theGLint
constants here. The constants seem to be necessary in order to use ofShader::setupShaderFromSource from Lua.Cheers!