danoon2 / Boxedwine

Emulator that can run 32-bit Windows programs/games on multiple platforms via Wine
GNU General Public License v2.0
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Can't build on macOS #93

Open Spidy123222 opened 9 months ago

Spidy123222 commented 9 months ago

Currently it errors with SDL errors on macOS when trying to build from Xcode. I saw a location for precompiledheaders in build settings and moved the SDL.h file from another folder but didn't seem to help. I'm wanting to see if I can contribute or not but this hinders able to even try. Happens on both intel and my m2 pro MacBook.

Spidy123222 commented 9 months ago

So after searching I found the script used in compiling. The fetch dependencies script wasn't making the lib/macos folder. I've always had problems with Xcode automations.

danoon2 commented 9 months ago

I haven't integrated fetch with the xcode project yet, but that's a good idea. Currently I'm putting together a build document

https://github.com/danoon2/Boxedwine/blob/james/soft_mmu/BUILD.md

Were you able to get it to build? I have access to a few macs, but once I get Boxedwine building, I can't really test what its like installing on a fresh system again.

Spidy123222 commented 9 months ago

I haven't integrated fetch with the xcode project yet, but that's a good idea. Currently I'm putting together a build document

Alrighty thanks.

Were you able to get it to build? I have access to a few macs, but once I get Boxedwine building, I can't really test what its like installing on a fresh system again.

I was able to get it to build after that. I'm not sure if it was from my experimentation as I did copy those files everywhere and it seemed to change messages around. I'll likely need to try again.