Open Spidy123222 opened 9 months ago
So after searching I found the script used in compiling. The fetch dependencies script wasn't making the lib/macos folder. I've always had problems with Xcode automations.
I haven't integrated fetch with the xcode project yet, but that's a good idea. Currently I'm putting together a build document
https://github.com/danoon2/Boxedwine/blob/james/soft_mmu/BUILD.md
Were you able to get it to build? I have access to a few macs, but once I get Boxedwine building, I can't really test what its like installing on a fresh system again.
I haven't integrated fetch with the xcode project yet, but that's a good idea. Currently I'm putting together a build document
Alrighty thanks.
Were you able to get it to build? I have access to a few macs, but once I get Boxedwine building, I can't really test what its like installing on a fresh system again.
I was able to get it to build after that. I'm not sure if it was from my experimentation as I did copy those files everywhere and it seemed to change messages around. I'll likely need to try again.
Currently it errors with SDL errors on macOS when trying to build from Xcode. I saw a location for precompiledheaders in build settings and moved the SDL.h file from another folder but didn't seem to help. I'm wanting to see if I can contribute or not but this hinders able to even try. Happens on both intel and my m2 pro MacBook.