dantarion / SF5DInput

DirectInput support for Street Fighter 5 PC
MIT License
65 stars 6 forks source link

Better slot claiming strategy #2

Closed WydD closed 8 years ago

WydD commented 8 years ago

I think I handled this stuff more cleanly for slot claming. Here is my scenario I used to test this out.

3 devices A, B, C Steps:

Previous behaviour was

WydD commented 8 years ago

Quick thought: maybe we should release a tournament ready dll where you can't claim someone's port (imagine players switching places during a match... binding is good but we have no visual feedback like the Home menu on PS4). S basically: just do the first plugged, first player.

In terms of code it just consist in the result from read*InputControllerChange.

dantarion commented 8 years ago

Lets get this out there and see what people think. I think theres also a subset of people where my code I posted didn't work at ALL for them, so we will have to see what people think

WydD commented 8 years ago

Agreed

WydD commented 8 years ago

btw Be sure to merge this branch first there is a bug that has been fixed in there (xinput slot selection using right)

dantarion commented 8 years ago

Sure! I will test compile this out tonight and push out a build! I want to set up a page to collect feedback somehow, I wonder what the best way to do that is?

WydD commented 8 years ago

Google forms? with a link in the readme / description of the release.