Open DanteRoach opened 3 years ago
Could you try and confirm whether this is a bug in the overlay or just an ED game quirk?
The throttle position in the overlay (there's a line representing it) should just map directly to a vJoy axis, which should be bound to ED's throttle axis.
The in-game throttle handle however doesn't directly map to the throttle axis sent to ED. IIRC it takes other in-game situational things into account. e.g. IIRC when you're docked, etc... it won't be at full throttle even if your physical throttle input is at full throttle.
So the joystick works fine and I checked the z-axis in vjoy and it reacts to the throttle in a normal way. All the throttle does in-game though when I move it is stutter when I move it. It reminds me of a game confusing controller inputs for mouse inputs.
Could you share your bindings file?
Where do I find that?
It's the Custom.3.0.binds file. The desktop view actually prints out a log line with the full path when it reads it.
It won't let me share the file because it apparently doesn't support it should I convert it to a different file type?
It's a basic text/xml file. If you can't upload it for some reason you could rename it to .xml or .txt.
Can't find anything strange in the bindings file. I can't really figure out what your issue is.
Maybe I'll try reinstalling everything. Thanks for the help man
When I try to use the throttle the character in-game just moves the throttle slightly forward than when I stop moving the throttle it goes back to the original state. It seems like the throttle control is affecting the throttle control more like a joystick than a slider