Item spawning
Preferably, items would clear and respawn in different locations each day.
I envision placing possible spawn points in tiled. Then each day there'd be some logic to spawn a random item at a random subset of the spawn points. The eligible items for a given spawner could be defined in properties in tiled. We could have worms in the farm field, sardines along the shore, etc.
Item collection
A notification should appear: "You found a {X}" and the item removes from the map.
Item appearance Items could appear as generic shiny animations as in this pokemon video https://youtu.be/5LeKr55JaPo?t=29
Item spawning Preferably, items would clear and respawn in different locations each day.
I envision placing possible spawn points in tiled. Then each day there'd be some logic to spawn a random item at a random subset of the spawn points. The eligible items for a given spawner could be defined in properties in tiled. We could have worms in the farm field, sardines along the shore, etc.
Item collection A notification should appear: "You found a {X}" and the item removes from the map.