dantogno / FishStory

A narrative-driven fishing game.
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It could be nice to motivate players to explore the map if we had items on the ground for the player to collect. #141

Open dantogno opened 4 years ago

dantogno commented 4 years ago

Item appearance Items could appear as generic shiny animations as in this pokemon video https://youtu.be/5LeKr55JaPo?t=29

Item spawning Preferably, items would clear and respawn in different locations each day.

I envision placing possible spawn points in tiled. Then each day there'd be some logic to spawn a random item at a random subset of the spawn points. The eligible items for a given spawner could be defined in properties in tiled. We could have worms in the farm field, sardines along the shore, etc.

Item collection A notification should appear: "You found a {X}" and the item removes from the map.