dantogno / FishStory

A narrative-driven fishing game.
0 stars 2 forks source link

How do I get signs to have dialog if the player "talks" to them? The signs are currently in the environment art. #27

Closed dantogno closed 4 years ago

dantogno commented 4 years ago

There's a sign on the dock, for example.

vchelaru commented 4 years ago

@dantogno can we just have the sign be an NPC? You can create an animation chain for a sign.