dantogno / FishStory

A narrative-driven fishing game.
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How do we deal with the shore tiles? #89

Closed dantogno closed 4 years ago

dantogno commented 4 years ago

I can't figure out the correct tiles (if they exist) to make the shoreline for the island.

The intent of the level design is that the southern shore section with the pavement is meant to be a cliff overlooking the ocean. The town's people will push the sacrifice victim over the edge and fishing here could fish up evidence of past sacrifices.

Ideally, this section would seem higher up than the rest, but it's not essential. I'd be happy with anything that looks half way decent!