Closed GoogleCodeExporter closed 9 years ago
I noticed one thing already: The initial popup dialog that displays the first
time the player opens the game states that this is the "initial release". The
text should be updated.
Original comment by oskar.wi...@gmail.com
on 26 Nov 2010 at 2:17
The new beta is really great!
When I did get the pre Version, I thought:
The town Fallheaven looks nice but you have to fill all that buildings with
life.
There are soo many of them.
If I now look into this city it looks like final! Really well done!
Original comment by SamuelPl...@gmail.com
on 26 Nov 2010 at 9:57
Have I mentioned that the new beta is really great?
The new beta is really great!
Here is my wish list for things that are important. (IMO)
1) First of all a Quest screen. (Issue 31)
2) Force Monsters to attack if I click on the screen. (Issue 26)
3) Boost attack chances for still existing situations with bad attack / defense
ratio. (Issue 22) (should be 5 lines code)
4) Fullscreen (Issue 28)
Original comment by SamuelPl...@gmail.com
on 26 Nov 2010 at 11:00
Small issue in 0.6.6:
There are too many people around the tavern in fallheaven. They block the
player often at: E and W.
w hhhEhhhh
w B w bbh
w fffw bh
wwWWWw h
fffffw h
w - way W - way f - fence b - barrel B - barrel E - entry h - house
Solution:
1) prevent them from entering "E"
2) remove the Barrel "B"
Original comment by SamuelPl...@gmail.com
on 27 Nov 2010 at 11:05
Thanks for beta testing!
1, 2 and 3 from comment 3 each require a big effort to implement (especially
1). They are on the list of things to implement, but will have to wait for the
next release after 0.6.6.
Fullscreen is now implemented as a setting in 0.6.6, I'll put up an updated APK
soon.
Regarding the entrance to the tavern in Fallhaven, good point! That's something
that could be a problem on other places as well, so definitely something we
should fix. I have now made it so that monsters (or people) cannot walk onto
tiles that have map triggers on them - which in effect should cause them to not
enter "E" above. This should solve the problem. In other cases, you will have
to wait for them to move :)
Original comment by oskar.wi...@gmail.com
on 27 Nov 2010 at 7:01
Beta 3 is now available on the download page. Please give it a try on your
device or emulator and report anything odd that we should fix before releasing
0.6.6 to Android Market.
Changelog from beta2:
- Item use cost in combat is now raised to 5 AP instead of 2 AP
- All players max HP is raised by 5 (to 25 as starting HP for new players)
- Gruil now no longer requests the same item over and over
- Monsters give more exp now.
- All Fallhaven quests now give considerably more exp. Double or triple.
- Larcal now has decent combat stats.
- Closing a conversation with Fight now starts the combat directly after the conversation ends
- Arcir has updated dialog (more hints about the book quest)
- Cooked meat is now cheaper, 78 gold now (was 105).
- Monsters and NPCs can now not walk on mapchange areas
- Notice stating that the maps are not done yet when you reach an exit that does not lead anywhere.
- Fullscreen mode is available in the preferences (requires restart)
- Most conversation is rewritten to have just one "Next" button, instead of both a "Next" and a "Bye" button. You almost never want to end the conversation in the middle.
- Shirt of damage resistance no longer equips as a weapon :)
Hope this new version works well!
Original comment by oskar.wi...@gmail.com
on 27 Nov 2010 at 10:53
Oops, there was a small bug in the first 0.6.6b3 file that was briefly
available on the download page. If you got that first file, please redownload,
I have updated it just now. (Leaving a store caused a FC).
Original comment by oskar.wi...@gmail.com
on 27 Nov 2010 at 11:13
0.6.6 is now released to Android Market!
A big THANK YOU goes out to everyone involved in the beta testing and
suggestions of improvements!
Let's make 0.6.7 even better with more functional additions, new content and
maybe even a skill system?
Yay, and we have reached 10000 downloads in only 10 days that the application
has been published. As GLaDOS would say: "Huge success".
Original comment by oskar.wi...@gmail.com
on 29 Nov 2010 at 9:28
Could you provide 0.6.6 final here too? Cant get it in the market because it
thinks there has nothing changed. I don't want to reinstall it.
Thx for implementing so many suggestions.
Yes a skill system would a good next thing, perhaps also the quest screen.
Keep up the good work.
Original comment by SamuelPl...@gmail.com
on 29 Nov 2010 at 9:47
Done, tha APK is now available. And I have uploaded the source code to
subversion for those that are interested!
Original comment by oskar.wi...@gmail.com
on 29 Nov 2010 at 9:54
Thank you.
Original comment by SamuelPl...@gmail.com
on 29 Nov 2010 at 10:06
I assume the only change were
1) fullscreen in inventory
2) FC issue
Original comment by SamuelPl...@gmail.com
on 29 Nov 2010 at 10:30
Yes, those were the changes, and also:
- Damage resistance could cause negative damage, thus healing the target
- Graphical update of one missing tile in catacombs4
- Updated some misspelled words in conversation
- Exp scaling factor reduced from FS=0.8 to FS=0.7 (see issue 21 for description of FS)
- Added version number to top right of start screen
Original comment by oskar.wi...@gmail.com
on 30 Nov 2010 at 3:30
Closing this issue. 0.6.6 is out on Market.
Original comment by oskar.wi...@gmail.com
on 1 Dec 2010 at 9:42
Original issue reported on code.google.com by
oskar.wi...@gmail.com
on 26 Nov 2010 at 2:16