Closed GoogleCodeExporter closed 9 years ago
moving)
Did you try the latest beta? It really improved much!
moving one screen up)
I already would support fullscreen.
buying)
good idea
quick use)
good idea discussed elsewhere.
Original comment by SamuelPl...@gmail.com
on 26 Nov 2010 at 9:53
cite: I already would support fullscreen.
I wanted to write:
I would support fullscreen too.
Original comment by SamuelPl...@gmail.com
on 26 Nov 2010 at 10:29
Thanks for the report erwrock. Those are some good points.
Moving will be improved in the next version. If you want to try it, there's a
beta available on the "downloads" page.
Regarding moving off the top of the screen, that's something I will definitely
think about when designing new maps. Meanwhile, fullscreen could be a good
compromise. Personally, I like the game being non-fullscreen on my device so I
can see time, battery status and whether I have any unread mail. I guess I'll
make it an option if you want the game to be fullscreen or not.
Yes, maybe we could have some indication on the tiles that cause you to change
maps, so the player can see which tiles are "special"? Hm, I should look for
some graphics for that that we can use. Otherwise, I've tried to draw the maps
in such a way that it should be obvious what spaces are mapchange-spaces.
Quickslots are, as SamuelPlentz stated, discussed in issue #6.
Original comment by oskar.wi...@gmail.com
on 27 Nov 2010 at 3:01
Fullscreen is not possible in the inventory and skill screen.
Could you provide it please also there?
Got a wildfire with a small screen here and it would be easier to scroll the
items then.
The fullscreen elsewhere does work great.
Original comment by SamuelPl...@gmail.com
on 29 Nov 2010 at 12:58
I have tried the new beta just a few minutes but I love it already. MUCH less
anoying dialogs and fullscreen at last. Excellent work. I can't wait for
version 1.0 :)
Original comment by erwr...@gmail.com
on 29 Nov 2010 at 8:36
Reply to comment 4: Thanks for noticing it. It's fixed now.
Original comment by oskar.wi...@gmail.com
on 29 Nov 2010 at 7:35
I've moved the suggestion of comparing inventory items to store items into
issue 40.
The rest of this issue is now implemented. I'm closing this issue. Thanks again
for all the good suggestions!
Original comment by oskar.wi...@gmail.com
on 29 Nov 2010 at 9:45
Original issue reported on code.google.com by
erwr...@gmail.com
on 26 Nov 2010 at 9:39