danvallejo / andors-trail

Automatically exported from code.google.com/p/andors-trail
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some thoughts about the game #28

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Just some general thoughts:

Moving is sometimes a pain in the ass! I tap on a place, where I want to move 
to but nothing happens. Just because there is a tree in the way. I understand 
that implementing a pathfinder routine is rather difficult. But on small 
devices like smart phones an with rather inprecise touch screens I think that 
it is necessary.

Similar problem: moving "one screen up". The point where I have to tap is just 
one millimeter under the status line of the android system. Switching the game 
into full screen could help a little. But I think it would be better to switch 
a bit sooner to the next screen (not on the last tile but two tile sooner).

It would also be nice to show, if I can move "one screen further" or if I am at 
the end. Sometime I don't know if I can't move becouse there is an obstacle or 
becouse I am at the end of the screen.

Buying things would be much easier if I could easily compare the equipped item 
with the one in the store.

It would be cool to have a "quick use" button where I can put a potion or some 
food. Therefore if I need HP I don't have to tap through various menues.

Original issue reported on code.google.com by erwr...@gmail.com on 26 Nov 2010 at 9:39

GoogleCodeExporter commented 9 years ago
moving)
Did you try the latest beta? It really improved much!

moving one screen up)
I already would support fullscreen.

buying)
good idea

quick use)
good idea discussed elsewhere.

Original comment by SamuelPl...@gmail.com on 26 Nov 2010 at 9:53

GoogleCodeExporter commented 9 years ago
cite: I already would support fullscreen.

I wanted to write:
I would support fullscreen too.

Original comment by SamuelPl...@gmail.com on 26 Nov 2010 at 10:29

GoogleCodeExporter commented 9 years ago
Thanks for the report erwrock. Those are some good points.

Moving will be improved in the next version. If you want to try it, there's a 
beta available on the "downloads" page.

Regarding moving off the top of the screen, that's something I will definitely 
think about when designing new maps. Meanwhile, fullscreen could be a good 
compromise. Personally, I like the game being non-fullscreen on my device so I 
can see time, battery status and whether I have any unread mail. I guess I'll 
make it an option if you want the game to be fullscreen or not.

Yes, maybe we could have some indication on the tiles that cause you to change 
maps, so the player can see which tiles are "special"? Hm, I should look for 
some graphics for that that we can use. Otherwise, I've tried to draw the maps 
in such a way that it should be obvious what spaces are mapchange-spaces. 

Quickslots are, as SamuelPlentz stated, discussed in issue #6.

Original comment by oskar.wi...@gmail.com on 27 Nov 2010 at 3:01

GoogleCodeExporter commented 9 years ago
Fullscreen is not possible in the inventory and skill screen.
Could you provide it please also there?
Got a wildfire with a small screen here and it would be easier to scroll the 
items then.

The fullscreen elsewhere does work great.

Original comment by SamuelPl...@gmail.com on 29 Nov 2010 at 12:58

GoogleCodeExporter commented 9 years ago
I have tried the new beta just a few minutes but I love it already. MUCH less 
anoying dialogs and fullscreen at last. Excellent work. I can't wait for 
version 1.0 :)

Original comment by erwr...@gmail.com on 29 Nov 2010 at 8:36

GoogleCodeExporter commented 9 years ago
Reply to comment 4: Thanks for noticing it. It's fixed now.

Original comment by oskar.wi...@gmail.com on 29 Nov 2010 at 7:35

GoogleCodeExporter commented 9 years ago
I've moved the suggestion of comparing inventory items to store items into 
issue 40.

The rest of this issue is now implemented. I'm closing this issue. Thanks again 
for all the good suggestions!

Original comment by oskar.wi...@gmail.com on 29 Nov 2010 at 9:45