Closed GoogleCodeExporter closed 9 years ago
Done. I have now made it so that any conversations that end with the monster
being aggressive also causes the fight to start right after the conversation.
Just like the player had engaged in combat.
This makes a few quests easier to follow.
Original comment by oskar.wi...@gmail.com
on 27 Nov 2010 at 10:17
I got the first program crash here.
It usually works fine, but one time I attacked a monster and while the message
box was shown it moved 1 field away from me. So we were not adjacent anymore.
So you should only initiate attack if the player and the monster are still
adjacent.
There is much asynchronous messaging and moving. Perhaps you should use more
sync for movement / attacking / messageing.
Original comment by SamuelPl...@gmail.com
on 29 Nov 2010 at 1:09
Great, a FC. Those are the ones I really want to find :)
Was this in combination with a monster showing the conversation dialog?
Is it possible to reproduce it?
1) Move onto monster with conversation
2) Resolve conversation
3) Monster moved
4) Attack bar shows up
5) Player attacks monster
was this the way it happened?
Original comment by oskar.wi...@gmail.com
on 29 Nov 2010 at 7:40
Hm, I think this is similar to the timing issue we saw in issue #20. I've
placed more safeguards around when new Activities are started, hopefully
preventing this situation.
I think we should keep the asynchronous messaging. It's harder to do, but very
elegant when done right. This way should be easier on the overall performence
(and in effect on battery life).
Original comment by oskar.wi...@gmail.com
on 29 Nov 2010 at 8:12
It was like that: (IIRC)
1) I moved on the field where the monster was.
2) Attacking was initiated and monster moved away at the same time
3) Dialog showed up, although the monster was not adjacent.
4) I confirmed the Message.
5) FC
BTW: Sometimes monsters spawn under me. IIRC happened twice.
Original comment by SamuelPl...@gmail.com
on 29 Nov 2010 at 9:10
Hopefully this is resolved now. Should we close the issue?
Original comment by oskar.wi...@gmail.com
on 1 Dec 2010 at 9:43
Yes close it, I tried to reproduce but failed.
But its hard to reproduce. If it happens again I will tell u.
Original comment by SamuelPl...@gmail.com
on 2 Dec 2010 at 6:49
Thanks for retesting, and thank you again for reporting the issue.
I'm closing the issue.
Original comment by oskar.wi...@gmail.com
on 3 Dec 2010 at 9:57
Original issue reported on code.google.com by
SamuelPl...@gmail.com
on 26 Nov 2010 at 10:34