Closed GoogleCodeExporter closed 8 years ago
Thanks for the report.
Yes, this is a consequence of how the maps work. Each tile on the maps can
contain a number of triggers that apply when the player enters them. One tile
could have a map trigger that says "transport the player to map Crossglen,
entrance east", which is triggered when the player enters steps on that tile.
I can see how it feels odd to not being able to exit right after entering, but
this is not something that we will change. Most (all?) of the maps have a
couple of monster-free spaces around the entrance, so this should not be a
problem. We'll keep that in mind when designing future maps as well!
Thanks for reporting it though. If you feel that this answers your question,
I'll close this issue.
Original comment by oskar.wi...@gmail.com
on 3 Dec 2010 at 9:49
Maybe if you enter a map you could be placed right next to the entrance/exit
tile? This way you would have to make only one move to exit.
Original comment by rafal.wa...@gmail.com
on 3 Dec 2010 at 9:57
Yes, possibly. The thing is though that the map triggers work both as a source
and destination for map changes. One mapchange-trigger could say "travel to
Crossglen east", which places the player at the map trigger "Crossglen east".
Original comment by oskar.wi...@gmail.com
on 3 Dec 2010 at 10:03
can't this source-dest thing be changed?
Original comment by surrano
on 8 Dec 2010 at 12:35
Of course it could. It's a matter of what things we prioritize to change. It
would require quite a large change, for something that at least I feel doesn't
make that much a difference. As it is implemented now, you can still exit the
map safely from the place where you entered. If someone wants to go ahead and
make this change in the code and maps, then please go ahead :)
Original comment by oskar.wi...@gmail.com
on 12 Dec 2010 at 10:44
I dont care much on this issue too. Mainly because I could imagine how much
programming it would take and how small the effort is.
Original comment by SamuelPl...@gmail.com
on 12 Dec 2010 at 3:02
I'll keep in mind when creating new maps to keep some distance from the
entrance to the first monster, so that you always can exit safely. Thanks for
the input. I'm closing this issue.
Original comment by oskar.wi...@gmail.com
on 9 Jan 2011 at 5:40
Original issue reported on code.google.com by
rafal.wa...@gmail.com
on 3 Dec 2010 at 12:10