danvallejo / andors-trail

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Suggestion: Other monsters moving while you're fighting. #57

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Suggestion: While in a fight, other monsters could move around the place and 
eventually join the fight :)

Original issue reported on code.google.com by rafal.wa...@gmail.com on 3 Dec 2010 at 12:32

GoogleCodeExporter commented 9 years ago
I would like it.

Original comment by SamuelPl...@gmail.com on 3 Dec 2010 at 8:55

GoogleCodeExporter commented 9 years ago
Also, while you move in a fight, monsters could follow :)
this makes it possible to dance around with monsters with 5AP attacks: 6AP to 
follow you, then not enough to attack... needs some "AI"...

Original comment by surrano on 8 Dec 2010 at 9:38

GoogleCodeExporter commented 9 years ago
maybe fighting time is faster than moving time, like 5 to 10 rounds of combat 
are one tile moved out of battle, so you dont get swarmed and such.

Original comment by rqpa...@gmail.com on 3 Feb 2011 at 5:24

GoogleCodeExporter commented 9 years ago
Changed from defect to enhancement.

Original comment by sdeva...@gmail.com on 9 Feb 2011 at 11:13

GoogleCodeExporter commented 9 years ago

Original comment by oskar.wi...@gmail.com on 28 Oct 2012 at 7:36

GoogleCodeExporter commented 9 years ago
I like rqpa's suggestion.  Swarming could easily be a problem if it was just 
blindly added and this seems like an easy way to address it.

Original comment by paul.men...@gmail.com on 18 Nov 2012 at 1:13

GoogleCodeExporter commented 9 years ago
1 combat round equals 6 seconds out of combat right? this either means 
charaters either fight slow or move quick or adrenaline plays a part...

Either way, each creature on the map should have the ability to move a square 
or tow per combat round. This way when ranged combat and spells are introduced 
the target can either charge to meele or flee. Also, it'd make the game more 
awesome right now. 

Original comment by chrisjoe...@gmail.com on 26 Dec 2012 at 10:28

GoogleCodeExporter commented 9 years ago
This is implemented.

Original comment by kpoc...@gmail.com on 24 Jun 2014 at 10:10