danvallejo / andors-trail

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Introduce level requirements for quests or items #80

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
I tried the new savegame feature and started the game from the beginning.
After several hours I managed to solve all quests.

Am I wrong or is it a little bit hard in the beginning? I can solve the rat 
quest early, but after it I have to almost wait for leveling to level 10 to 
make the other dungeon Quests. (after having this level its easy to solve all 
other quests currently available)

Suggestions to make it easier:
1) Make an easy mode (gain more xp, gold)
   I suggest a factor F = 1.5 to multiply every gained gold and xp with.
   Perhaps also an hard mode with F = 0.75
2) As described in Issue 5 add a skill system then it would be easier to do 
some dungeons/monsters.
3) Adding a new training area in the cleared rat dungeon where Odair (the rat 
cave guy) tells you how to fight.

You may fight against Odair himself (fighting with several strength) or gen 
manipulated rats of several strength, etc...

If you cant compete the current strength he sends you to kill some bees. "Come 
back later..." If you can compete, he rewards you.

After you finished his training facility you are level 8 and ready to face 
other dungeons.

As you did mention I like the third idea. ;-)

Original issue reported on code.google.com by SamuelPl...@gmail.com on 11 Dec 2010 at 11:40

GoogleCodeExporter commented 9 years ago
The key seems to be to get a good weapon as early as possible. Without I don't 
cause enough damage and even some ants smash my ass. But good weapons are very 
expensive.

Suggestion: Some of the early (and therefore easy) quests should reward with a 
weapon. Nothing classy but better then the butter knife from the beginning. 
This would reduce the frustrating moments when small ants turn to 
life-threatening monsters...

And yes - in the beginning one can only kill rats and bees and travel between 
the bed and the monsters. VERY annoying. Maybe a higher drop rate for healing 
materials (small healing potions, food) would help. And an earlier suggestet 
"auto heal rate".

Original comment by erwr...@gmail.com on 11 Dec 2010 at 12:43

GoogleCodeExporter commented 9 years ago
"Butter knife", lol :) 

I have played through the beginning too many times now, and I agree that there 
is somewhat of a steep requirement step for doing some of the quests. I dont 
particularly feel that that is a problem however, just return to those quests 
later when you are more experienced and have better equipment.

The effect of this would also be lessend by the fact that when we add more 
maps, we could make some a bit easier than the current midlevel dungeons. Not 
all have to be as hard as the ant pit :)

However, you do bring up a good point about introducing level requirements for 
quests and areas. This could make the game seem "easier", since the player 
would only be allowed to get into the areas that suit the current level. That 
is something that I think we should implement. I'm thinking some NPCs could 
answer by something like "No thanks kid, you seem to unexperienced. Come back 
when you are more experienced".

Do you think there could be a downside to it, to introduce an artifical limit 
on player level? 

Original comment by oskar.wi...@gmail.com on 12 Dec 2010 at 11:13

GoogleCodeExporter commented 9 years ago
If you implement something like this, then make transparent to the user what is 
needed: "No thanks kid, you seem to unexperienced. Come back when you are level 
7".

It would be frustrating otherwise to check back unsuccessfully many times. 
Perhaps also start the quest already with: "have to gain level 7 to talk to ... 
again."

What about the training idea? Perhaps just fight Odair with several strength. 
(level 3, level 5, level 7) The player could be requested to gain levels 
between the 3 fights.

IMO new quests from now on should always depend on a level 10 hero. We have a 
huge number of players that plays the game now. You cannot give them a level 5 
quest anymore. This should be settled only in the first town.

Once your level 8 or 9 the world looks different. ;-)

Original comment by SamuelPl...@gmail.com on 12 Dec 2010 at 3:26

GoogleCodeExporter commented 9 years ago
I found the early levels a bit hard, and spent most of the time farming cave 
rats for gold and experience. Getting enough gold to buy a good weapon took me 
about 5-6 hours, with the bonuses from quests. I was disappointed by the cave 
rat king did not return after I finished the quest. Being able to kill him 
again, but replace quest item with a regular (boss?) item drop, would have been 
nice.
It became easier with each level up as I chose +1 AD the first 3 level ups and 
later getting the steel sword made most farming gold battles a 1-hit fight. +10 
HP & +10% AC later was I able to kill the ghost king at level 7.

Somewhere between level 2 and 5 is it a little steep, but if I hadnt chosen +AD 
then I assume it would have been harder and I would completed less quests.

Things like a quest list (new in 0.6.7), a world (map) overview with clickable 
travel-to options, a where-is-this-NPC list (only added if you have found the 
NPC or revealed from quest) and higher (or more often?) gold drops would help 
friendliness.
Improving level up to be automatic, restore full HP, show graphic 
blink/bliss/bless thingy (as suggested elsewhere) and increase health by +1 HP.

I found the thief quest, unmir NPC, confusing as there are two NPC with "un*" 
names.
Also, why are there quests included that are unsolvable due to missing areas ? 
Like North and South of Fallhaven. Bonemeal and some undead critters as I 
recall.

After reading the issues here, did I learn you can actually flee from combat - 
would have been nice to know & how (I still dont know how). "End combat" did 
only reveal you cannot leave while monsters are around and clicking anywhere on 
the "attack screen" preforms an attack.

Thats my experience so far as a level 7 hero on first play.

Original comment by kims...@gmail.com on 15 Dec 2010 at 3:32

GoogleCodeExporter commented 9 years ago
At level 16 and maxed out gear, its all about waiting till i can find new gear 
and harder monsters and bosses. I am drooling at the thought of PVP multi 
player with thus game. But in the mean time waiting to get the heart stone for 
anew weapon im hoping. But until then level 20 is my goal. By the way anyone 
know the level Cap?

Original comment by johnmagu...@gmail.com on 15 Dec 2010 at 10:04

GoogleCodeExporter commented 9 years ago
I think level requirements would take away from the non linear game play. There 
are suggested areas and ways but you don't have to go any one particular way or 
do things in a certain order for the most part. I think that is an element of 
the game worth keeping.

Original comment by sdeva...@gmail.com on 10 Feb 2011 at 12:53

GoogleCodeExporter commented 9 years ago

Original comment by oskar.wi...@gmail.com on 10 Feb 2011 at 7:35