Closed tbaumann closed 8 months ago
Nothing interesting to add with RUST_LOG=debug wpaperd -n -v
Hello @tbaumann and thanks for the report. The image rendering is pretty slow when building wpaperd in debug mode. Does this occur with a release build as well?
Ah you are right. I first noticed the issue in debug mode. I noticed it got faster, but I didn't realize it's because I was using release builds now.
The delay is still in the multiple seconds range. But not so extreme anymore.
What are your screen resolution and the images' resolution?
The images vary widely. They are full resolution downloads from wallhaven. Between 1920x1200 and 3285x1080. So rather large actually. If the delay correlates to the image size I have a good explanation why the delay is not always the same. Sometimes multiple seconds sometimes a lot less.
Screen is 3840x2160
I guess knowing that it's not some dumb socket timeout or anything like that I'm satisfied. I just suspected it would be a bug. The CLI interface is locked while it renders, but not in a breaking kind of way. So it's fine.
But of course it's a pretty bad rendering speed in any case. But I guess that's probably mostly happening in 3rd party libs anyway?
Either way, close if you like.
PS: I was thinking of opening another bug. But I throw this out here.
wpaperctl get-wallpaper
should perhaps work without arguments and default
as in the config should be a valid monitor name.
I'm not sure if that makes sense with how it works internally. And there is all-wallpapers
. But the other commands work without aguments too
But of course it's a pretty bad rendering speed in any case. But I guess that's probably mostly happening in 3rd party libs anyway?
You're almost correct, it is related to the image size. By default, wpaperd draws a window of the size of the screen and upscale the wallpaper to match. The upscaling is done by the crate image and the encoding algorithm is hardcoded and is the heaviest. I planned to have a configurable algorithm, but I haven't implemented it.
There is the option --use-scaled-window
which makes wpaperd draw a surface of the size of the scaled screen. I.e. on a 4k screen with scale 2, the surface will be as big as a FHD screen. The compositor will instead do the scaling. Does enabling this option improve the performance?
PS: I was thinking of opening another bug. But I throw this out here. wpaperctl get-wallpaper should perhaps work without arguments and default as in the config should be a valid monitor name.
I'll have a look as well, I completely forgot about how the default
setting works :sweat_smile:
The CLI interface is locked while it renders, but not in a breaking kind of way. So it's fine.
The daemon works in a single event loop, so if it is blocked in some long task (like upscaling), it won't answer to the IPC server (and in turn the CLI).
I think it's actually a bit faster in --use-scaled-window
mode. I hardly ever see the background un-blurred. If I loose 1.5 scaling factor on my screen I don't think I will ever notice. Thanks for the hint.
Hi @tbaumann! I have just added a sampling-filter
argument to wpaperd so now you can choose the sampling filter algorithm at startup. The default sampling algorithm has been changed from lanczos3
(heaviest) to triangle
(good tradeoff).
You can find more information about the various algorithms here:
https://docs.rs/image/latest/image/imageops/enum.FilterType.html
If triangle
algorithm is still not fast enough, I'd suggest trying nearest
.
Let me know if this improves the situation for you!
› wpaperd --sampling-filter
error: unexpected argument '--sampling-filter' found
This should be from a build based on current master (rev "0975ea1a7c39e37b892723a195bee5837ad18c06")
My apologies, I removed that option shortly after adding it. I updated the code and let openGL upscale the image accordingly, which should lead to significant performance improvement in your case. Can you please try and let me know?
No worries. Will test.
PS: --sampling-filter is still referenced in Changelog
It's blazing fast now
Glad to know! Hardware acceleration did the trick :D I am closing this bug then, let me know if this issue appear again.
I notice a long delay before the image is rendered. This happens at startup or after a wpaperctl next-wallpaper command
Most of the delay is between the first and second mmap in the strace output.