danzel / IronXna

Extensions for XNA - Bordered Sprite Font!
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Multithread building for performance #5

Closed danzel closed 11 years ago

danzel commented 11 years ago

ATM building sprite font images (especially with retina) can take ages. Multithread it or something so it can be faster.

danzel commented 11 years ago

Partially implemented in a391a85d0f5570725acf1f977657dc73072fd1a7 Kerning needs paralleling too.

danzel commented 11 years ago

Turns out the bit I paralleled was the only slow bit. Sorted.