danzel / PatchworkSim

Simulation of the board game Patchwork for AI exploration
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GreedyCardValueUtilityMoveMaker could consider getting extra turns #10

Closed danzel closed 6 years ago

danzel commented 6 years ago

Rather than just (or maybe in addition to?) caring how far we move, we should care how far we move relative to the other player. If we can get multiple turns in a row that can be awesome.

danzel commented 6 years ago

This happens in the new Tuneable one.