danzel / PatchworkSim

Simulation of the board game Patchwork for AI exploration
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MCTS Optimisation #41

Open danzel opened 6 years ago

danzel commented 6 years ago

Localise the ThreadLocal. Non MoveOnly version - If we are maxChildrenPerPiece == 1, expand immediately. Cheaper UtilityCalculator (2%) Pattern2x2BoardEvaluator perf - Or call it less somehow?