danzel / PatchworkSim

Simulation of the board game Patchwork for AI exploration
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No Look-ahead Greedy move maker #9

Closed danzel closed 6 years ago

danzel commented 6 years ago

Of the pieces that can be purchased, purchase the one with the highest end game value.

End game value can be calculated by:

2 points for each used space. 1 point for each income button PER remaining income spaces. -1 point for each button cost. -???? points for each time cost. (Probably need a few values to test)

danzel commented 6 years ago

This is a form of utility AI.