darbycostello / Nav3D

3D Pathfinding and cover system plugin for UE4, using Sparse Voxel Octrees.
MIT License
118 stars 31 forks source link

FindPath Always Returns "Start/Target edge not found" #11

Closed quartz3d closed 2 years ago

quartz3d commented 2 years ago

Attempting to use plugin with fresh project in official UE5 release and am finding that the FindPath function always fails with "Start/Target edge not found". I've verified that the octree has been built (verified with output log and debug visualizer) and that start and end vector positions are valid.

quartz3d commented 2 years ago

Start vector position was clipping through geo, raising slightly allowed pathing to function as expected.