Closed darcymiranda closed 13 years ago
whats the issue right now? because it should work if you're passing the position/velocity once it has been shot
oh im guessing you need to pass delta too? or ya get an average of the delta's although that won't be accurate, so..
Yep, and you do NOT want to send the delta to the server because the delta will be different for each client.
I need to find out what the delta is for 60 fps and use that with the server, I think...
it will still be off though
I can't figure out a way for the bullets to be the same speed, on both the client and the server. I am trying to have the client only send the position/velocity of the bullet once, as soon it's fired and have the server compute the position changes that based on the velocity.
There isn't that much information about this and I think we should calibrated a resolution.
Idea that I am thinking of:
Take the speed that client deltas are trying to sustain, find the average and somehow have it modified to fit the server's "FPS".