Closed XGenietony closed 2 years ago
i run ./build/bin/adop_viewer --scene_dir /media/xgenie/新加卷/docker/scenes/boat but can not show any result.
./build/bin/adop_viewer --scene_dir /media/xgenie/新加卷/docker/scenes/boat
The output like this:
register neural render info Ref. =============== Saiga =============== | Saiga Version 1.3.2 | | Eigen Version 3.4.0 | | Compiler GNU | | -> Version 7.5.0 | | Build Type RelWithDebInfo | | Debug 0 | | Eigen Debug 0 | | ASAN 0 | | Asserts 1 | | Optimizations 0 | ===================================== Initializing GLFW. Initializing GLFW sucessfull! Creating GLFW Window. 1920x1080 Mode=3 Fullscreen=1 Borderless=0 =========================== OpenGL =========================== | OpenGL Version 3.3 (Core Profile) Mesa 20.0.8 | | GLSL Version 3.30 | | Renderer llvmpipe (LLVM 10.0.0, 256 bits) | | Vendor VMware, Inc. | ============================================================== Initializing FFMPEG... done [Renderer] Target resized to 1853x1025 loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/imgui_gl.glsl loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/tone_map.glsl GL ERROR : [ID,type,source,severity] [1,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL ERROR : [ID,type,source,severity] [2,Error,Shader Compiler,High] Message : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10] GL_COMPUTE_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES 0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10 loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/tone_map_linear.glsl GL ERROR : [ID,type,source,severity] [3,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL ERROR : [ID,type,source,severity] [4,Error,Shader Compiler,High] Message : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10] GL_COMPUTE_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES 0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10 loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/bloom_extract_bright.glsl GL ERROR : [ID,type,source,severity] [5,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL ERROR : [ID,type,source,severity] [6,Error,Shader Compiler,High] Message : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10] GL_COMPUTE_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES 0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10 loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/bloom_downsample.glsl GL ERROR : [ID,type,source,severity] [7,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL ERROR : [ID,type,source,severity] [8,Error,Shader Compiler,High] Message : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10] GL_COMPUTE_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES 0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10 loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/bloom_upsample.glsl GL ERROR : [ID,type,source,severity] [9,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL ERROR : [ID,type,source,severity] [10,Error,Shader Compiler,High] Message : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10] GL_COMPUTE_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES 0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10 loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/bloom_combine_simple.glsl GL ERROR : [ID,type,source,severity] [11,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL ERROR : [ID,type,source,severity] [12,Error,Shader Compiler,High] Message : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10] GL_COMPUTE_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES 0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10 loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/copy_image.glsl GL ERROR : [ID,type,source,severity] [13,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL ERROR : [ID,type,source,severity] [14,Error,Shader Compiler,High] Message : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10] GL_COMPUTE_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES 0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10 loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/compute_blur.glsl GL ERROR : [ID,type,source,severity] [15,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL ERROR : [ID,type,source,severity] [16,Error,Shader Compiler,High] Message : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10] GL_COMPUTE_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES 0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10 loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/compute_blur.glsl GL ERROR : [ID,type,source,severity] [17,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL ERROR : [ID,type,source,severity] [18,Error,Shader Compiler,High] Message : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10] GL_COMPUTE_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES 0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10 loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/lighting/light_directional.glsl GL ERROR : [ID,type,source,severity] [19,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL_FRAGMENT_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/lighting/light_directional.glsl GL ERROR : [ID,type,source,severity] [20,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL_FRAGMENT_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/lighting/light_point.glsl GL ERROR : [ID,type,source,severity] [21,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL_FRAGMENT_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/lighting/light_point.glsl GL ERROR : [ID,type,source,severity] [22,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL_FRAGMENT_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/lighting/light_spot.glsl GL ERROR : [ID,type,source,severity] [23,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL_FRAGMENT_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/lighting/light_spot.glsl GL ERROR : [ID,type,source,severity] [24,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL_FRAGMENT_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/lighting/light_point.glsl GL ERROR : [ID,type,source,severity] [25,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL_FRAGMENT_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/lighting/light_spot.glsl GL ERROR : [ID,type,source,severity] [26,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL_FRAGMENT_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/lighting/stenciltest.glsl loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/post_processing/post_processing.glsl loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/lighting/blitDepth.glsl Deferred Renderer initialized. Render resolution: 1853x1025 loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/post_processing/imagedisplay.glsl Program Initialized! Loading Scene /media/xgenie/新加卷/docker/scenes/boat ==================================== Scene Loaded Name boat Path /media/xgenie/新加卷/docker/scenes/boat Image Size 2880x1920 Aspect 1.5 K 2772.2 2775.23 1435.08 944.767 0 ocam 2880x1920 affine(1, 0, 0, 0, 0) cam2world() world2cam() ocam cut 1 normalized center -0.00170931 -0.00793403 dist -0.0756776 0.0746716 0 0 0 0 -0.000658676 -0.00050782 Points 53036216 Colors 53036216 Num Images 742 Num Cameras 1 ==================================== loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/asset/ColoredAsset.glsl GL ERROR : [ID,type,source,severity] [27,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL_FRAGMENT_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/asset/ColoredAsset.glsl GL ERROR : [ID,type,source,severity] [28,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL_FRAGMENT_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/asset/ColoredAsset.glsl GL ERROR : [ID,type,source,severity] [29,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL_FRAGMENT_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/asset/LineVertexColoredAsset.glsl loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/asset/LineVertexColoredAsset.glsl loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/asset/LineVertexColoredAsset.glsl loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/tone_map.glsl GL ERROR : [ID,type,source,severity] [30,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL ERROR : [ID,type,source,severity] [31,Error,Shader Compiler,High] Message : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10] GL_COMPUTE_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES 0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10 loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/tone_map_linear.glsl GL ERROR : [ID,type,source,severity] [32,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL ERROR : [ID,type,source,severity] [33,Error,Shader Compiler,High] Message : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10] GL_COMPUTE_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES 0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10 loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/bloom_extract_bright.glsl GL ERROR : [ID,type,source,severity] [34,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL ERROR : [ID,type,source,severity] [35,Error,Shader Compiler,High] Message : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10] GL_COMPUTE_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES 0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10 loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/bloom_downsample.glsl GL ERROR : [ID,type,source,severity] [36,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL ERROR : [ID,type,source,severity] [37,Error,Shader Compiler,High] Message : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10] GL_COMPUTE_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES 0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10 loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/bloom_upsample.glsl GL ERROR : [ID,type,source,severity] [38,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL ERROR : [ID,type,source,severity] [39,Error,Shader Compiler,High] Message : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10] GL_COMPUTE_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES 0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10 loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/bloom_combine_simple.glsl GL ERROR : [ID,type,source,severity] [40,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL ERROR : [ID,type,source,severity] [41,Error,Shader Compiler,High] Message : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10] GL_COMPUTE_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES 0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10 loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/copy_image.glsl GL ERROR : [ID,type,source,severity] [42,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL ERROR : [ID,type,source,severity] [43,Error,Shader Compiler,High] Message : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10] GL_COMPUTE_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES 0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10 loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/compute_blur.glsl GL ERROR : [ID,type,source,severity] [44,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL ERROR : [ID,type,source,severity] [45,Error,Shader Compiler,High] Message : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10] GL_COMPUTE_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES 0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10 loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/compute_blur.glsl GL ERROR : [ID,type,source,severity] [46,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL ERROR : [ID,type,source,severity] [47,Error,Shader Compiler,High] Message : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10] GL_COMPUTE_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES 0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10 Found experiment experiments//2021-10-30_09:17:38_multi_scene_pose/ with 1 epochs Found experiment experiments//2021-10-30_09:14:22_boat/ with 1 epochs loading checkpoint 2021-10-30_09:14:22_boat -> ep0600 Load Checkpoint render Total Model Params: 574651 > Reset cuda cache GPU memory - Point Cloud: 1272.87MB Pinhole Intrinsics: Tensor [1, 13] float cuda:0 Min/Max -0.0756776 2775.23 Mean 609.79 Sum 7927.27 req-grad 1 GPU memory - Texture: 848.579MB Load Checkpoint points 53036216 max uv: 53036215 Load Checkpoint texture. Texels: 53036216 Channels: 4 Load Checkpoint pose First pose before SE3(Quatwxyz(0.62515,-0.0614666,-0.771622,-0.100041),Vec3(2.91385,-0.583296,3.46712)) First pose after SE3(Quatwxyz(0.625108,-0.0614356,-0.771651,-0.100102),Vec3(2.91339,-0.583797,3.46737)) Load Checkpoint intrinsics Load Checkpoint environment_map Load Checkpoint vignette Load Checkpoint response Load Checkpoint exposures_values Using Adam texture optimzier optimizing texture with lr 0.01/0.0002 optimizing environment_map with lr 0.002 optimizing response with lr 0.001 optimizing vignette with lr 5e-06 optimizing poses with lr 0.005 Assertion 'cudaGraphicsGLRegisterImage(&graphic_resource, gl_buffer, gl_target, cudaGraphicsRegisterFlagsSurfaceLoadStore) == cudaSuccess' failed! File: /home/xgenie/projectfold/ADOP/External/saiga/src/saiga/cuda/interop.h:73 Function: void Saiga::CUDA::Interop::initImage(unsigned int, gl::GLenum) Message: unknown error
Maybe the problem is loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/bloom_upsample.glsl GL ERROR : [ID,type,source,severity] [38,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL ERROR : [ID,type,source,severity] [39,Error,Shader Compiler,High] Message : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10] GL_COMPUTE_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES 0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10
loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/bloom_upsample.glsl GL ERROR : [ID,type,source,severity] [38,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL ERROR : [ID,type,source,severity] [39,Error,Shader Compiler,High] Message : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10] GL_COMPUTE_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES 0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10
I figure that out. We need to reinstall the Nvidia driver with OpenGL. I installed NVIDIA-Linux-x86_64-470.86
NVIDIA-Linux-x86_64-470.86
Thanks this was helpful!
i run
./build/bin/adop_viewer --scene_dir /media/xgenie/新加卷/docker/scenes/boat
but can not show any result.The output like this:
Maybe the problem is
loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/bloom_upsample.glsl GL ERROR : [ID,type,source,severity] [38,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL ERROR : [ID,type,source,severity] [39,Error,Shader Compiler,High] Message : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10] GL_COMPUTE_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES 0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10