darglein / ADOP

MIT License
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Can not show any result. #23

Closed XGenietony closed 2 years ago

XGenietony commented 2 years ago

i run ./build/bin/adop_viewer --scene_dir /media/xgenie/新加卷/docker/scenes/boat but can not show any result. 2021-11-13 10-49-17屏幕截图

The output like this:

register neural render info
Ref. 
=============== Saiga ===============
| Saiga Version     1.3.2           |
| Eigen Version     3.4.0           |
| Compiler          GNU             |
|   -> Version      7.5.0           |
| Build Type        RelWithDebInfo  |
| Debug             0               |
| Eigen Debug       0               |
| ASAN              0               |
| Asserts           1               |
| Optimizations     0               |
=====================================
Initializing GLFW.
Initializing GLFW sucessfull!
Creating GLFW Window. 1920x1080 Mode=3 Fullscreen=1 Borderless=0
=========================== OpenGL ===========================
| OpenGL Version    3.3 (Core Profile) Mesa 20.0.8           | 
| GLSL Version      3.30                                     | 
| Renderer          llvmpipe (LLVM 10.0.0, 256 bits)         | 
| Vendor            VMware, Inc.                             | 
==============================================================
Initializing FFMPEG... done
[Renderer] Target resized to 1853x1025
loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/imgui_gl.glsl
loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/tone_map.glsl
GL ERROR : [ID,type,source,severity] [1,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL ERROR : [ID,type,source,severity] [2,Error,Shader Compiler,High]
Message  : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10]
GL_COMPUTE_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10

loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/tone_map_linear.glsl
GL ERROR : [ID,type,source,severity] [3,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL ERROR : [ID,type,source,severity] [4,Error,Shader Compiler,High]
Message  : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10]
GL_COMPUTE_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10

loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/bloom_extract_bright.glsl
GL ERROR : [ID,type,source,severity] [5,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL ERROR : [ID,type,source,severity] [6,Error,Shader Compiler,High]
Message  : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10]
GL_COMPUTE_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10

loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/bloom_downsample.glsl
GL ERROR : [ID,type,source,severity] [7,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL ERROR : [ID,type,source,severity] [8,Error,Shader Compiler,High]
Message  : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10]
GL_COMPUTE_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10

loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/bloom_upsample.glsl
GL ERROR : [ID,type,source,severity] [9,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL ERROR : [ID,type,source,severity] [10,Error,Shader Compiler,High]
Message  : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10]
GL_COMPUTE_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10

loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/bloom_combine_simple.glsl
GL ERROR : [ID,type,source,severity] [11,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL ERROR : [ID,type,source,severity] [12,Error,Shader Compiler,High]
Message  : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10]
GL_COMPUTE_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10

loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/copy_image.glsl
GL ERROR : [ID,type,source,severity] [13,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL ERROR : [ID,type,source,severity] [14,Error,Shader Compiler,High]
Message  : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10]
GL_COMPUTE_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10

loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/compute_blur.glsl
GL ERROR : [ID,type,source,severity] [15,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL ERROR : [ID,type,source,severity] [16,Error,Shader Compiler,High]
Message  : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10]
GL_COMPUTE_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10

loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/compute_blur.glsl
GL ERROR : [ID,type,source,severity] [17,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL ERROR : [ID,type,source,severity] [18,Error,Shader Compiler,High]
Message  : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10]
GL_COMPUTE_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10

loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/lighting/light_directional.glsl
GL ERROR : [ID,type,source,severity] [19,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL_FRAGMENT_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES

loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/lighting/light_directional.glsl
GL ERROR : [ID,type,source,severity] [20,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL_FRAGMENT_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES

loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/lighting/light_point.glsl
GL ERROR : [ID,type,source,severity] [21,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL_FRAGMENT_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES

loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/lighting/light_point.glsl
GL ERROR : [ID,type,source,severity] [22,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL_FRAGMENT_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES

loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/lighting/light_spot.glsl
GL ERROR : [ID,type,source,severity] [23,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL_FRAGMENT_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES

loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/lighting/light_spot.glsl
GL ERROR : [ID,type,source,severity] [24,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL_FRAGMENT_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES

loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/lighting/light_point.glsl
GL ERROR : [ID,type,source,severity] [25,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL_FRAGMENT_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES

loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/lighting/light_spot.glsl
GL ERROR : [ID,type,source,severity] [26,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL_FRAGMENT_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES

loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/lighting/stenciltest.glsl
loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/post_processing/post_processing.glsl
loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/lighting/blitDepth.glsl
Deferred Renderer initialized. Render resolution: 1853x1025
loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/post_processing/imagedisplay.glsl
Program Initialized!
Loading Scene /media/xgenie/新加卷/docker/scenes/boat
====================================
Scene Loaded
  Name       boat
  Path       /media/xgenie/新加卷/docker/scenes/boat
  Image Size 2880x1920
  Aspect     1.5
  K          2772.2  2775.23 1435.08 944.767 0      
  ocam       2880x1920 affine(1, 0, 0, 0, 0) cam2world() world2cam()
  ocam cut   1
  normalized center -0.00170931 -0.00793403
  dist       -0.0756776   0.0746716    0            0            0            0            -0.000658676 -0.00050782 
  Points     53036216
  Colors     53036216
  Num Images 742
  Num Cameras 1
====================================
loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/asset/ColoredAsset.glsl
GL ERROR : [ID,type,source,severity] [27,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL_FRAGMENT_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES

loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/asset/ColoredAsset.glsl
GL ERROR : [ID,type,source,severity] [28,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL_FRAGMENT_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES

loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/asset/ColoredAsset.glsl
GL ERROR : [ID,type,source,severity] [29,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL_FRAGMENT_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES

loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/asset/LineVertexColoredAsset.glsl
loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/asset/LineVertexColoredAsset.glsl
loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/asset/LineVertexColoredAsset.glsl
loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/tone_map.glsl
GL ERROR : [ID,type,source,severity] [30,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL ERROR : [ID,type,source,severity] [31,Error,Shader Compiler,High]
Message  : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10]
GL_COMPUTE_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10

loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/tone_map_linear.glsl
GL ERROR : [ID,type,source,severity] [32,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL ERROR : [ID,type,source,severity] [33,Error,Shader Compiler,High]
Message  : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10]
GL_COMPUTE_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10

loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/bloom_extract_bright.glsl
GL ERROR : [ID,type,source,severity] [34,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL ERROR : [ID,type,source,severity] [35,Error,Shader Compiler,High]
Message  : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10]
GL_COMPUTE_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10

loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/bloom_downsample.glsl
GL ERROR : [ID,type,source,severity] [36,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL ERROR : [ID,type,source,severity] [37,Error,Shader Compiler,High]
Message  : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10]
GL_COMPUTE_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10

loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/bloom_upsample.glsl
GL ERROR : [ID,type,source,severity] [38,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL ERROR : [ID,type,source,severity] [39,Error,Shader Compiler,High]
Message  : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10]
GL_COMPUTE_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10

loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/bloom_combine_simple.glsl
GL ERROR : [ID,type,source,severity] [40,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL ERROR : [ID,type,source,severity] [41,Error,Shader Compiler,High]
Message  : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10]
GL_COMPUTE_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10

loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/copy_image.glsl
GL ERROR : [ID,type,source,severity] [42,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL ERROR : [ID,type,source,severity] [43,Error,Shader Compiler,High]
Message  : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10]
GL_COMPUTE_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10

loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/compute_blur.glsl
GL ERROR : [ID,type,source,severity] [44,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL ERROR : [ID,type,source,severity] [45,Error,Shader Compiler,High]
Message  : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10]
GL_COMPUTE_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10

loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/compute_blur.glsl
GL ERROR : [ID,type,source,severity] [46,Error,Shader Compiler,High]
Message  : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES]
GL ERROR : [ID,type,source,severity] [47,Error,Shader Compiler,High]
Message  : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10]
GL_COMPUTE_SHADER info log:
0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10

Found experiment experiments//2021-10-30_09:17:38_multi_scene_pose/ with 1 epochs
Found experiment experiments//2021-10-30_09:14:22_boat/ with 1 epochs
loading checkpoint 2021-10-30_09:14:22_boat -> ep0600
Load Checkpoint render
Total Model Params: 574651
> Reset cuda cache
GPU memory - Point Cloud: 1272.87MB
Pinhole Intrinsics:
Tensor [1, 13] float cuda:0 Min/Max -0.0756776 2775.23 Mean 609.79 Sum 7927.27 req-grad 1
GPU memory - Texture: 848.579MB
Load Checkpoint points 53036216 max uv: 53036215
Load Checkpoint texture. Texels: 53036216 Channels: 4
Load Checkpoint pose
First pose before SE3(Quatwxyz(0.62515,-0.0614666,-0.771622,-0.100041),Vec3(2.91385,-0.583296,3.46712))
First pose after SE3(Quatwxyz(0.625108,-0.0614356,-0.771651,-0.100102),Vec3(2.91339,-0.583797,3.46737))
Load Checkpoint intrinsics
Load Checkpoint environment_map
Load Checkpoint vignette
Load Checkpoint response
Load Checkpoint exposures_values
Using Adam texture optimzier
optimizing texture with lr 0.01/0.0002
optimizing environment_map with lr 0.002
optimizing response with lr 0.001
optimizing vignette with lr 5e-06
optimizing poses with lr 0.005
Assertion 'cudaGraphicsGLRegisterImage(&graphic_resource, gl_buffer, gl_target, cudaGraphicsRegisterFlagsSurfaceLoadStore) == cudaSuccess' failed!
  File: /home/xgenie/projectfold/ADOP/External/saiga/src/saiga/cuda/interop.h:73
  Function: void Saiga::CUDA::Interop::initImage(unsigned int, gl::GLenum)
  Message: unknown error

2021-11-13 10-56-16屏幕截图

Maybe the problem is loading shader /home/xgenie/projectfold/ADOP/External/saiga/shader/compute/bloom_upsample.glsl GL ERROR : [ID,type,source,severity] [38,Error,Shader Compiler,High] Message : [0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES] GL ERROR : [ID,type,source,severity] [39,Error,Shader Compiler,High] Message : [0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10] GL_COMPUTE_SHADER info log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES 0:0(0): error: Compute shaders require GLSL 4.30 or GLSL ES 3.10

XGenietony commented 2 years ago

I figure that out. We need to reinstall the Nvidia driver with OpenGL. I installed NVIDIA-Linux-x86_64-470.86

PWhiddy commented 2 years ago

Thanks this was helpful!