Closed darianhickman closed 9 years ago
I see the same bug now. I think game doesn't like zero coins. Did you change catalog making some items to have zero coin price?
Yep, i want the game design be either/or coins vs cash. Are you work on any fixes listed in Asana project? Put a heart on the one you're tackling.
Really glad to see these things moving forward.
On Wed, Mar 25, 2015 at 11:55 AM, umutnacak notifications@github.com wrote:
I see the same bug now. I think game doesn't like zero coins. Did you change catalog making some items to have zero coin price?
— Reply to this email directly or view it on GitHub https://github.com/darian311/VillageMakeover/issues/14#issuecomment-86093890 .
Darian Hickman | (310) 439-8573 | http://www.linkedin.com/in/darianhickman
Yes I am working on a couple of tasks now.
On Wed, Mar 25, 2015 at 6:13 PM, Darian Hickman notifications@github.com wrote:
Yep, i want the game design be either/or coins vs cash. Are you work on any fixes listed in Asana project? Put a heart on the one you're tackling.
Really glad to see these things moving forward.
On Wed, Mar 25, 2015 at 11:55 AM, umutnacak notifications@github.com wrote:
I see the same bug now. I think game doesn't like zero coins. Did you change catalog making some items to have zero coin price?
— Reply to this email directly or view it on GitHub < https://github.com/darian311/VillageMakeover/issues/14#issuecomment-86093890
.
Darian Hickman | (310) 439-8573 | http://www.linkedin.com/in/darianhickman
— Reply to this email directly or view it on GitHub https://github.com/darian311/VillageMakeover/issues/14#issuecomment-86100153 .
Can you check http://umutvillage.appspot.com/client/ I have updated a couple of things.
Looks good! I see you removed the energy, xp already. Looks like zoom in safari is working too.
So the coin animation no longer goes on forever. Now it just goes on too long. Can you trim it to 2 seconds?
I guess it calculates using number of coins. Do you want it to last always 2 seconds?
On Thu, Mar 26, 2015 at 1:39 AM, Darian Hickman notifications@github.com wrote:
So the coin animation no longer goes on forever. Now it just goes on too long. Can you trim it to 2 seconds?
— Reply to this email directly or view it on GitHub https://github.com/darian311/VillageMakeover/issues/14#issuecomment-86253781 .
Yeah two secs tops. if we changed coin tween based on quantity it would be at most 3 levels of coin tween.
Here's a sample of console about same time as error. Not sure if repeatable: game.js:1 IGE log [$i_114:ige] : Texture image (./assets/textures/sprites/wallSE.png) loaded successfully game.js:1 IGE log [$i_114:ige] : Texture image (./assets/textures/sprites/flowerPot1.png) loaded successfully game.js:1 IGE log [$i_114:ige] : Texture image (assets/textures/sprites/generator.png) loaded successfully game.js:1 Stack: at e.i as log ---- at e.$i_54.extend._applyCells (http://game.villagethegame.com/client/deploy/game.js:4:11585) ---- at e.$i_54.extend._textureLoaded (http://game.villagethegame.com/client/deploy/game.js:4:10960) ---- at HTMLImageElement.ige.isClient.ige._textureImageStore.(anonymous function).e.onload (http://game.villagethegame.com/client/deploy/game.js:4:1149) game.js:1 IGE warning [$i_55] : Cell width is a floating-point number! (Image Width 1055 / Number of Columns 3 = 351.6666666666667) in file: assets/textures/sprites/generator.png game.js:1 IGE log [$i_114:ige] : Texture image (./assets/textures/sprites/clothingLine.png) loaded successfully game.js:1 IGE log [$i_114:ige] : Texture image (./assets/textures/greendot.png) loaded successfully game.js:1 IGE log [$i_114:ige] : Texture image (./assets/textures/reddot.png) loaded successfully game.js:1 IGE log [$i_114:ige] : All textures have loaded game.js:1 IGE log [$i_14] : Setting up input event listeners... game.js:1 IGE log [$i_114:ige] : Starting engine... game.js:1 IGE log [$i_114:ige] : Engine started