Open darianhickman opened 9 years ago
I tested this on umutvillage. Will load up to dev and try again
Yes, because probably you are clicking on ui top bar which prevents tilemap to capture mouse events.
On Tue, Apr 7, 2015 at 8:15 PM, Darian Hickman notifications@github.com wrote:
I tested this on umutvillage. Will load up to dev and try again
— Reply to this email directly or view it on GitHub https://github.com/darian311/VillageMakeover/issues/36#issuecomment-90651245 .
Hmm can top bar be passthrough while the buttons in top bar still capture click events?
On Tue, Apr 7, 2015 at 2:06 PM, umutnacak notifications@github.com wrote:
Yes, because probably you are clicking on ui top bar which prevents tilemap to capture mouse events.
On Tue, Apr 7, 2015 at 8:15 PM, Darian Hickman notifications@github.com wrote:
I tested this on umutvillage. Will load up to dev and try again
— Reply to this email directly or view it on GitHub < https://github.com/darian311/VillageMakeover/issues/36#issuecomment-90651245
.
— Reply to this email directly or view it on GitHub https://github.com/darian311/VillageMakeover/issues/36#issuecomment-90681414 .
Darian Hickman | (310) 439-8573 | http://www.linkedin.com/in/darianhickman
I will have a look at that.
On Tue, Apr 7, 2015 at 9:16 PM, Darian Hickman notifications@github.com wrote:
Hmm can top bar be passthrough while the buttons in top bar still capture click events?
On Tue, Apr 7, 2015 at 2:06 PM, umutnacak notifications@github.com wrote:
Yes, because probably you are clicking on ui top bar which prevents tilemap to capture mouse events.
On Tue, Apr 7, 2015 at 8:15 PM, Darian Hickman <notifications@github.com
wrote:
I tested this on umutvillage. Will load up to dev and try again
— Reply to this email directly or view it on GitHub <
https://github.com/darian311/VillageMakeover/issues/36#issuecomment-90651245
.
— Reply to this email directly or view it on GitHub < https://github.com/darian311/VillageMakeover/issues/36#issuecomment-90681414
.
Darian Hickman | (310) 439-8573 | http://www.linkedin.com/in/darianhickman
— Reply to this email directly or view it on GitHub https://github.com/darian311/VillageMakeover/issues/36#issuecomment-90687259 .
Hey It's looking way better but still can't build at top possibly for new reason: when moving a building the tiles redded out by that building don't change.
No, I didn't do anything to solve the top bar issue. Redded out area don't change because it shows moving object's initial position. When you decide to put it back(don't change position) you can place it in that area. Or move just one cell(like in this example) you can do that. Go ahead and try it for the huts which are in the middle.
On Wed, Apr 8, 2015 at 11:15 PM, Darian Hickman notifications@github.com wrote:
Hey It's looking way better but still can't build at top possibly for new reason: when moving a building the tiles redded out by that building don't change.
[image: screen shot 2015-04-08 at 4 13 11 pm] https://cloud.githubusercontent.com/assets/1481299/7054441/715db430-de0a-11e4-8d00-0dbc93d94654.png
— Reply to this email directly or view it on GitHub https://github.com/darian311/VillageMakeover/issues/36#issuecomment-91023089 .
Thanks for getting the grid operational again. Can't build the top spot even though it was green.