As discussed when merging in https://github.com/darin-ellis7/GridGame/pull/20, the relative complexity of our movement action, which involves a series of interactions between Character and PositionGrid, will be better handled with the introduction of a Move class in order to encapsulate those functions.
As discussed when merging in https://github.com/darin-ellis7/GridGame/pull/20, the relative complexity of our movement action, which involves a series of interactions between Character and PositionGrid, will be better handled with the introduction of a Move class in order to encapsulate those functions.