using the kill/death counter from #27, make players be worth more gold based on how many players they've killed since the last time they died.
The way this would work is hat skeletons would only drop a reduced amount of gold (5?) and the rest of the gold would be automatically given to the killer.
using the kill/death counter from #27, make players be worth more gold based on how many players they've killed since the last time they died.
The way this would work is hat skeletons would only drop a reduced amount of gold (5?) and the rest of the gold would be automatically given to the killer.