Closed GoogleCodeExporter closed 8 years ago
My main concern with this is that applying bold and/or a highlight color would
trample on any style hints that the author provides. Granted, most authors
don't
seem to bother, but I'd like to make sure Gargoyle plays nice if they make that
extra
effort.
Original comment by bcressey@gmail.com
on 29 Nov 2008 at 6:15
Yes, client-side highlighting might change the formatting the author intended,
but I
would look at it from an accessibility perspective: Changed or missing
formatting has
little impact on the semantics of most IF games, but being able to highlight
patterns
based on the user's preference can improve the semantics. Players with poor
eyesight
(or a short attention span...) can find directions without the hassle to read
every
description again and again or resorting to external mapping (with ifm and the
like).
I also saw references to text-to-speech features in the sources. Though I don't
know
to what extent this is actually implemented and how to use it, highlighting
might
even be useful here to "markup" directions in a way the tts engine can
understand it
and optionally give a blind user just the possible directions without the
descriptions (something like a client-side terse/brief mode, where gargoyle
sees the
long description but outputs just the matched patterns). I'm just thinking
loudly of
course...
Plus, it would be optional. Nothing added to garglk.ini (or however it would be
implemented) - nothing changed in the formatting.
Original comment by unixprog@googlemail.com
on 29 Nov 2008 at 8:16
Original comment by bcressey@gmail.com
on 1 Dec 2008 at 4:38
I have grown steadily less enamored with the ini format over the years, and I
am reluctant to add any new directives, however useful.
Original comment by bcressey@gmail.com
on 17 Aug 2010 at 9:12
Original issue reported on code.google.com by
unixprog@googlemail.com
on 28 Nov 2008 at 9:54