darkduke606 / Insomnia-ProQuake-Engine

A modification of the ProQuake/Kurok Sony PSP engine focusing on hardware rendering optimization & mod support functionality
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Mip mapping #2

Open mills32 opened 5 years ago

mills32 commented 5 years ago

Hi!.

First of all, this is a great port, thanks!.

Now, I don´t know if this is an issue...

I wanted to test mipmaping for a tiny "engine" I'm making, but I just can't make it work. Playing this port, I did not see any change when textures are far away... And I'm wondering if the pspsdk functions for mipmapping are really working.

After looking around the web, the only samples I found of mipmapping are "kurok" and this port, and the mipmapping functions are identical. So I created a little program to test if the texture of a plane would change (when moving away from the cam), and it did nothing at all, no matter what I try.

If mipmapping is really working, whats the minimun code to make it work?

Thanks.

TheMrIron2 commented 4 years ago

Hi, I can't personally be of much assistance but I've contacted the main dev about this and linked him this issue. Very interesting question, now I'm questioning PSPSDK's mipmapping myself.

Consider it a bit of a cop-out on my behalf, but someone on my PSP discord might be able to help you out. I've asked anyway and will update you, but here's the server link itself: https://discord.gg/bePrj9W