See the black outlines on the tiles around where the player is standing:
This probably has to do with the way the lightbuffer is created or referenced within lighting.ts/canvasrenderer.ts. It may be related to the offset for the particular tile into the lightbuffer. I don't know what affects the offset in the real engine.
Floor light rendering has bugs
See the black outlines on the tiles around where the player is standing:
This probably has to do with the way the lightbuffer is created or referenced within lighting.ts/canvasrenderer.ts. It may be related to the offset for the particular tile into the lightbuffer. I don't know what affects the offset in the real engine.