Probably due to the timer and the state being set after an encounter is triggered, so when it is resumed it continues where it left off.
Starting an encounter or otherwise exiting the worldmap should reset the state. In addition, it should lock the player from being able to mark a destination while it's paused/loading the encounter.
Probably due to the timer and the state being set after an encounter is triggered, so when it is resumed it continues where it left off.
Starting an encounter or otherwise exiting the worldmap should reset the state. In addition, it should lock the player from being able to mark a destination while it's paused/loading the encounter.