So, as discussed before, here is a pretty big update to get things work again.
Main changes :
Removed old stuff which was no more working (shaders), not used (alpha mask)
Models are working with the new Unity's Standard Shader (tested on Unity 2017.2) using textures instead of vertex color (there are no standard shader supporting vertex color to my knowledge)
Also I included all of the .meta files because all references (scenes, materials, etc...) were broken after cloning
I submited issue #16 about individual voxels, but I did fix it because I'm not sure this should be (for rendering concern this should be)
I'll make a tutorial about SSAO, because old scripts included in the repository are not working anymore. The wiki should be the best place to publish it, right?
So, as discussed before, here is a pretty big update to get things work again.
Main changes :
I'll make a tutorial about SSAO, because old scripts included in the repository are not working anymore. The wiki should be the best place to publish it, right?