Open Whitebored opened 6 years ago
Guess no one is going to adress this particular topic out of fear for a huge debate.
What i'm talking about here is doing the opposite of what didnt work, lowering the cooldown on it which made it broken and instead increase the cooldown while giving it a slightly higher payout.
And that's because the ability doesn't scale properly anymore.
That would make it legitemate for gameplay reasons:
As it can easily be countered by a tank procking the first instance of this ability for the carry to dps freely.
Items and abilities that applies break.
And general creeps and chaos sucking up those timers.
While still punishing anyone who would carelessly engage the mage -> Thus making it "Magicians Revenge", which was the point all along.
Except that someone thought it was smart to buff it in the way (after my huge rants) that made it broken and nerfed in the first place.
Now it does nothing.
As I mentioned it scales to poorly: by the point you have the INT to do stuff you'll only end up killing everyone using other abilities instead, thus making this ability obsolete.
It's about changing a "1" (Cooldown) to a "5" and a "100%" to "200%".
It's just that people down wanna engage in a conflict on this topic and it remains ignored because of prior incidents in the past (that I commenced because the ability wasn't and still isn't handled properly).
It needs to be buffed or removed from/in the mod as it basicly griefs players for picking it when it looks good on paper but sucks ingame (as it only deals 200 damage at most per second).
I'll simply leave this huge block of text to remain here for all eternity.
I think that would still not be powerful enough unless it does pure damage and it was a toggled ability (when toggled maybe even add a manacost like 50 whenever this ability deals damage). Even then I'm unsure if that would be powerful enough or not, but its worth a shot.
Okay, cool.
It will probably need values around 250%-300% of your int to make it viable, 200% is a start.
Ability hasn't been fixed despite previous discussion.
Bumping thread.
Neither ability has been updated or topic has been adressed further since previous discussions.
Bumping thread.
It's bad.
And yes i'm back at this topic again.
Problem was that it just melted people who had any damage over time effect at all, like Radiance or Orb of Venom. Instead of simply raising it's cooldown and upping the damage it would deal it was nerfed so hard it shouldn't even be in the mod anymore.
Instead of current (which is useless): 100% of your int per 1 second. New version: 200% of your int every 5 seconds.
Considering theres many other abilities that are pro-active and has lot higher values like Arcane Orb, this is not much to ask and doesn't compare to how OP that ability is in terms of damage output.
And if by any chance someone would disagree with this topic, I challenge that person to try the ability out for yourself and see you if you can make that ability workor to be usefull at all.
I know i'm getting a bit defensive here tbh but it's a shame it litterally destroys a player for picking that ability in it's current state -> making the game 5v4 by just that alone and remains ignored in the ability pool when they "learn their lesson that it's bad".
Quick reminder of the main topic: Cooldown from 1 Seconds -> 5 seconds, damage from 100% -> 200%.