Closed GoogleCodeExporter closed 8 years ago
By niyo:
dmg is ok, but lets wait what the other ppl say
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 3:34
By Anonymous:
Confirmed!
Steady Shot actually does lower damage than normal auto shots.
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 3:34
By miraco:
Steady Shot actually does lower damage than normal auto shots.
But normaly thesteady shotmust make more damage than normal auto shots. So its
a bug ;)
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 3:34
By niyo:
hm.. formula is ok
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 3:34
By miraco:
Hmm
But why does autohit makes more dmg as seeady shot? i makes maybe 700 Steady
Shoot and 900 Autoshoot (Non crits) By crits steady shoot makes ca. 2k and auto
shoot 2,1k But thats not retail like
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 3:34
By niyo:
on my realm I changed the formula to this, now the dmg is ok:
http://pastebin.com/h82i523a
the formula is not blizzlike now but the dmg is blizzlike
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 3:34
By stfx:
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 3:34
By kerhong:
Maybe it's the other way around? Whites are too strong and yellows are too weak?
That would make sense, because people are complaining about meele being too
strong
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 3:34
By oneb1t:
maybe..
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 3:34
By lukaasm:
and so ? steady shot isn't based on auto shot so why it should be taken to
comparision ?
steady shot is based on normalized ranged weapon base dmg so on that what is on
item tooltip and get 0.2 RAP buns, while auto shot is based on weapoon dmg and
every 14ap incrases its dmg by 1 dps. So it's actually working ok... u are
folks comparing too different things that has nothing common. If SS deal more
dmg tna as so why u need rotation when u can spam SS and be happy
example:
s3 rifle in tooltip has:
223-336 dmg nor
so we take max dmg: 336(just example, we still need normalize it), pvp mm
hunter has: 2k ap so 0.2 RAP = 400
max dmg = 736 without talent modification and armor mitigation.
My ss deals 640 dmg on terokkar basilisk wich is equal dmg calculation
mitigated by armor, while AS should deal: 336 +340dps increase so: 336 +
340*(speed) = 900-1100 without armor mitigation.
EVERYTHING IS WORKING CORRECT
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 3:34
By Anonymous:
i'm agree with lukaasm, this spell work normally...
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 3:34
By kerhong:
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 3:34
By kerhong:
Yeah.. lukaasm got it right.. math is good
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 3:34
Original issue reported on code.google.com by
stfxm...@gmail.com
on 30 Dec 2010 at 3:34