Closed GoogleCodeExporter closed 9 years ago
I fixed this by using the name in the ARObject as an unique ID.
Then I made a controller which has the IDs of the markers I want to draw on.
Inside the draw function of the ARObject you must check if that object needs to
be drawn.
You also can turn it around.
When using the name of the ARObject you can let the controller decide what to
draw.
With this method you only have to implement one kind of ARObject.
Original comment by D.J.Span...@gmail.com
on 15 Dec 2010 at 6:58
Original comment by raghavsood
on 8 Jul 2012 at 10:40
Original issue reported on code.google.com by
rupam.bh...@gmail.com
on 25 Nov 2010 at 8:33