Open GoogleCodeExporter opened 8 years ago
Did you also test it with the kernel driver instead of xpad? Are you using the
builds from the website or the Debian package?
I will have a look at it later and decide whether it is added to the Debian
package
Original comment by s...@narfation.org
on 6 Sep 2013 at 1:36
Patch:
http://anonscm.debian.org/gitweb/?p=collab-maint/mupen64plus-input-sdl.git;a=com
mit;h=fb278870cc930c408563ff00893ec4f268534e61
Original comment by s...@narfation.org
on 6 Sep 2013 at 1:42
Hmm...no, I haven't tested. I thought xpad was the kernel driver...? Anyways,
can you tell me how to test it with the kernel driver? Seems I can't find
anything.
I was using the build from this website for testing purposes, but it looks like
the debian package suffers from this too.
This patch is really a good news to me, I hope it being merged upstream soon.
Original comment by masterga...@gmail.com
on 6 Sep 2013 at 2:20
Yes, I've mixed up the names. xpad was the kernel driver and the userspace
driver was xboxdrv. Can you please test it with xboxdrv
Original comment by s...@narfation.org
on 6 Sep 2013 at 6:12
I have just tested with xboxdrv.
With xboxdrv, neither the old or the fixed autoconfig work very well. That's
odd, so I investigated with jstest with both xpad and xboxdrv, and these are
what I found and compared them:
(T= trigger, B = button, S = stick)
X360 xboxdrv xpad
LT axis 5 axis 2
RT axis 4 axis 5
LS axis 0(X),1(Y) axis 0(X),1(Y)
RS axis 2(X),3(Y) axis 3(X),4(Y)
D-Pad axis 6(X),7(Y) Up=B13,Down=B14,Left=B11,Right=B12
LB B4 B4
RB B5 B5
BackB B6 B6
GuideB B8 B8
StartB B7 B7
AB B0 B0
XB B2 B2
BB B1 B1
YB B3 B3
LSB B9 B9
RSB B10 B10
1) Seems that both drivers use different axes for triggers and right stick.
Only left stick has same axes for both drivers.
2) For D-Pad, xboxdrv recognizes it with axes 6 and 7, while xpad uses buttons
11,12,13,14 instead. Maybe is this the reason why hat doesn't work with xpad, I
dunno.
3) And for the rest, they use same names.
So for what concerns with the fixed autoconfig, one may want just to readjust
the axes to xboxdrv's name scheme, but...I would suggest to stick with fixed
autoconfig as it is now, because xpad is the standard de facto that (I think?)
everyone uses, and whose using xboxdrv may add the option --mimic-xpad-wireless
to make xboxdrv act identical to xpad.
Right now, the controller is working fine with both xpad and xboxdrv with
--mimic-xpad-wireless. And I'm happy with this.
Original comment by masterga...@gmail.com
on 6 Sep 2013 at 9:03
Or even better, we could split up xpad and xboxdrv configuration.
***Section***
[Microsoft X-Box 360 pad]
[Win32: Controller (XBOX 360 For Windows)]
[Win32: XBOX 360 For Windows (Controller)]
[Win32: XBOX 360 For Windows]
[Xbox 360 Wireless Receiver]
[OSX: Wireless 360 Controller]
[OSX: Controller]
plugged = True
plugin = 2
mouse = False
AnalogDeadzone = 4096,4096
AnalogPeak = 32768,32768
DPad R = hat(0 Right) button(12)
DPad L = hat(0 Left) button(11)
DPad D = hat(0 Down) button(14)
DPad U = hat(0 Up) button(13)
Start = button(8)
Z Trig = button(4)
B Button = button(2)
A Button = button(0)
C Button R = axis(3+)
C Button L = axis(3-) button(3)
C Button D = axis(4+) button(1)
C Button U = axis(4-)
R Trig = button(5)
L Trig = axis(2+)
Mempak switch = button(6)
Rumblepak switch = button(7)
X Axis = axis(0-,0+)
Y Axis = axis(1-,1+)
[Linux: Xbox Gamepad (userspace driver)]
plugged = True
plugin = 2
mouse = False
AnalogDeadzone = 4096,4096
AnalogPeak = 32768,32768
DPad R = hat(0 Right)
DPad L = hat(0 Left)
DPad D = hat(0 Down)
DPad U = hat(0 Up)
Start = button(8)
Z Trig = button(4)
B Button = button(2)
A Button = button(0)
C Button R = axis(2+)
C Button L = axis(2-) button(3)
C Button D = axis(3+) button(1)
C Button U = axis(3-)
R Trig = button(5)
L Trig = axis(5+)
Mempak switch = button(6)
Rumblepak switch = button(7)
X Axis = axis(0-,0+)
Y Axis = axis(1-,1+)
***End section***
In this way, one could play smoothly any games, no matter what driver he uses.
However, I can't guarantee that xpad configuration could work fine under
Windows or Mac OS X.
Original comment by masterga...@gmail.com
on 7 Sep 2013 at 2:26
Maybe it is better to keep your change in a separate section and not the
"Linux: Xbox Gamepad (userspace driver)"? I don't have such a device and
therefore cannot check it
Original comment by s...@narfation.org
on 13 Dec 2013 at 4:20
will this work with xubuntu
Original comment by Baddonke...@gmail.com
on 20 Aug 2014 at 5:36
Greetings. Seeking help - no buttons on my controller seems to work. I've
tried 4 of them and tried every combination in this ticket. Is there a way to
get mupen64plus to output "Input: Controller 1: pressed button(3)"? -verbose
don't do this.
Describe your system:
- Operating System (be specific): XBMCbuntu 13.1 Gotham (Ubuntu 14.04.1 LTS GNU/Linux 3.13.0-35-generic x86_64)
- Machine type (32-bit or 64-bit): 64-bit
- Mupen64Plus version: 2.0.0
- Plugins used:
+ UI-Console: using Video plugin: 'Mupen64Plus OpenGL Video Plugin by Rice' v2.0.0
+ UI-Console: using Audio plugin: 'Mupen64Plus SDL Audio Plugin' v2.0.0
+ UI-Console: using Input plugin: 'Mupen64Plus SDL Input Plugin' v2.0.0
+ UI-Console: using RSP plugin: 'Hacktarux/Azimer High-Level Emulation RSP Plugin' v2.0.0
Describe the problem:
No controller inputs working when a XBOX 360 controller clone is used
stdout shows:
Input: 1 SDL joysticks were found.
Input: N64 Controller #1: Using auto-config with SDL joystick 0 ('Afterglow
Gamepad for Xbox 360')
Input: 1 controller(s) found, 1 plugged in and usable in the emulator
Input: Rumble activated on N64 joystick #1
Input Warning: Couldn't open rumble support for joystick #2
Input Warning: Couldn't open rumble support for joystick #3
Input Warning: Couldn't open rumble support for joystick #4
Input: Mupen64Plus SDL Input Plugin version 2.0.0 initialized.
Changes made:
Added "[Afterglow Gamepad for Xbox 360]" to this block in
/usr/share/games/mupen64plus/InputAutoCfg.ini
[Microsoft X-Box 360 pad]
[Win32: Controller (XBOX 360 For Windows)]
[Win32: XBOX 360 For Windows (Controller)]
[Win32: XBOX 360 For Windows]
[Xbox 360 Wireless Receiver]
[OSX: Wireless 360 Controller]
[OSX: Controller]
[Linux: Xbox Gamepad (userspace driver)]
[Afterglow Gamepad for Xbox 360]
plugged = True
plugin = 2
mouse = False
AnalogDeadzone = 4096,4096
AnalogPeak = 32768,32768
DPad R = hat(0 Right) button(12)
DPad L = hat(0 Left) button(11)
DPad D = hat(0 Down) button(14)
DPad U = hat(0 Up) button(13)
Start = button(8)
Z Trig = button(4)
B Button = button(2)
A Button = button(0)
C Button R = axis(3+)
C Button L = axis(3-) button(3)
C Button D = axis(4+) button(1)
C Button U = axis(4-)
R Trig = button(5)
L Trig = axis(2+)
Mempak switch = button(6)
Rumblepak switch = button(7)
X Axis = axis(0-,0+)
Y Axis = axis(1-,1+)
Original comment by jlco...@gmail.com
on 16 Sep 2014 at 3:24
Bullcrap like this is why getting rid of the gui was a bad idea, now mupen
sucks.
Want a good n64 emulator use project64 in wine
Original comment by Dancingm...@gmail.com
on 25 Sep 2014 at 1:46
@Dancingm...@gmail.com: If you want a gui then use a gui. Ever tried m64py?
Original comment by conc...@web.de
on 25 Sep 2014 at 6:38
@masterga thx alot dude! worked for me!
Original comment by brfabi...@gmail.com
on 4 Feb 2015 at 8:17
Original issue reported on code.google.com by
masterga...@gmail.com
on 5 Sep 2013 at 9:59