Closed CoolLKKPS closed 2 months ago
@darmuh can u fix that?
Yes I will fix this once I find the time
Pushed update 1.1.0 which should resolve this issue. Let me know if you still experience issues @CoolLKKPS
@darmuh
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
(wrapper dynamic-method) Terminal.DMD
when u type "suit" in terminal ("bee suit" or etc.)
the only way user can purchase the suit by typing "suat" like "bee suat" or etc.
[Info : Unity Log] Parsed word: bee
[Info : Unity Log] Parsed word: suit
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
(wrapper dynamic-method) Terminal.DMD1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:0) TMPro.TMP_InputField.SendOnEndEdit () (at <9baa8119dbcd498f902c1a92f10843c1>:0) TMPro.TMP_InputField.ReleaseSelection () (at <9baa8119dbcd498f902c1a92f10843c1>:0) TMPro.TMP_InputField.DeactivateInputField (System.Boolean clearSelection) (at <9baa8119dbcd498f902c1a92f10843c1>:0) TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <9baa8119dbcd498f902c1a92f10843c1>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction
1[T1] functor) (at <17de86d66286445fa95af59fa8fa644d>:0)
UnityEngine.EventSystems.EventSystem:Update()
[Info : Unity Log] Parsed word: bee
[Info : Unity Log] Parsed word: suit
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
(wrapper dynamic-method) Terminal.DMD1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:0) TMPro.TMP_InputField.SendOnEndEdit () (at <9baa8119dbcd498f902c1a92f10843c1>:0) TMPro.TMP_InputField.ReleaseSelection () (at <9baa8119dbcd498f902c1a92f10843c1>:0) TMPro.TMP_InputField.DeactivateInputField (System.Boolean clearSelection) (at <9baa8119dbcd498f902c1a92f10843c1>:0) TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <9baa8119dbcd498f902c1a92f10843c1>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction
1[T1] functor) (at <17de86d66286445fa95af59fa8fa644d>:0)
UnityEngine.EventSystems.EventSystem:Update()
[Info : Unity Log] Parsed word: bee
[Info : Unity Log] Parsed word: suit
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
(wrapper dynamic-method) Terminal.DMD1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:0) TMPro.TMP_InputField.SendOnEndEdit () (at <9baa8119dbcd498f902c1a92f10843c1>:0) TMPro.TMP_InputField.ReleaseSelection () (at <9baa8119dbcd498f902c1a92f10843c1>:0) TMPro.TMP_InputField.DeactivateInputField (System.Boolean clearSelection) (at <9baa8119dbcd498f902c1a92f10843c1>:0) TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <9baa8119dbcd498f902c1a92f10843c1>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction
1[T1] functor) (at <17de86d66286445fa95af59fa8fa644d>:0)
UnityEngine.EventSystems.EventSystem:Update()
[Info : Unity Log] Parsed word: bee
[Info : Unity Log] Parsed word: suit
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
(wrapper dynamic-method) Terminal.DMD1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:0) TMPro.TMP_InputField.SendOnEndEdit () (at <9baa8119dbcd498f902c1a92f10843c1>:0) TMPro.TMP_InputField.ReleaseSelection () (at <9baa8119dbcd498f902c1a92f10843c1>:0) TMPro.TMP_InputField.DeactivateInputField (System.Boolean clearSelection) (at <9baa8119dbcd498f902c1a92f10843c1>:0) TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <9baa8119dbcd498f902c1a92f10843c1>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction
1[T1] functor) (at <17de86d66286445fa95af59fa8fa644d>:0)
UnityEngine.EventSystems.EventSystem:Update()
[Info : Unity Log] Parsed word: bee
[Info : Unity Log] Parsed word: suit
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
(wrapper dynamic-method) Terminal.DMD1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:0) TMPro.TMP_InputField.SendOnEndEdit () (at <9baa8119dbcd498f902c1a92f10843c1>:0) TMPro.TMP_InputField.ReleaseSelection () (at <9baa8119dbcd498f902c1a92f10843c1>:0) TMPro.TMP_InputField.DeactivateInputField (System.Boolean clearSelection) (at <9baa8119dbcd498f902c1a92f10843c1>:0) TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <9baa8119dbcd498f902c1a92f10843c1>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction
1[T1] functor) (at <17de86d66286445fa95af59fa8fa644d>:0)
UnityEngine.EventSystems.EventSystem:Update()
[Info : Unity Log] Parsed word: bee
[Info : Unity Log] Parsed word: suit
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
(wrapper dynamic-method) Terminal.DMD1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:0) TMPro.TMP_InputField.SendOnEndEdit () (at <9baa8119dbcd498f902c1a92f10843c1>:0) TMPro.TMP_InputField.ReleaseSelection () (at <9baa8119dbcd498f902c1a92f10843c1>:0) TMPro.TMP_InputField.DeactivateInputField (System.Boolean clearSelection) (at <9baa8119dbcd498f902c1a92f10843c1>:0) TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <9baa8119dbcd498f902c1a92f10843c1>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction
1[T1] functor) (at <17de86d66286445fa95af59fa8fa644d>:0)
UnityEngine.EventSystems.EventSystem:Update()
[Info : Unity Log] Could not build 3
[Info : Unity Log] Parsed word: bee
[Info : Unity Log] Parsed word: suit
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
(wrapper dynamic-method) Terminal.DMD1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:0) TMPro.TMP_InputField.SendOnEndEdit () (at <9baa8119dbcd498f902c1a92f10843c1>:0) TMPro.TMP_InputField.ReleaseSelection () (at <9baa8119dbcd498f902c1a92f10843c1>:0) TMPro.TMP_InputField.DeactivateInputField (System.Boolean clearSelection) (at <9baa8119dbcd498f902c1a92f10843c1>:0) TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <9baa8119dbcd498f902c1a92f10843c1>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction
1[T1] functor) (at <17de86d66286445fa95af59fa8fa644d>:0)
UnityEngine.EventSystems.EventSystem:Update()
[Info : Unity Log] Parsed word: bee [Info : Unity Log] Could not parse word: suat [Info : Unity Log] noun keyword: bee ; verb keyword: buy ; result null? : False [Info : Unity Log] result: BeeSuitBuy [Info : Unity Log] Is unlockable 'Bee Suit in storage?: False [Info : Unity Log] Not in stock, node: BeeSuitBuy [Warning:Terminal Api] Failed to add text to . Does not exist. [Message:Terminal Api] Added wear bee suit keyword to terminal keywords. [Warning:Terminal Api] Failed to add wear bunny suit keyword. Already exists. [Warning:Terminal Api] Failed to add wear green suit keyword. Already exists. [Warning:Terminal Api] Failed to add wear hazard suit keyword. Already exists. [Warning:Terminal Api] Failed to add wear orange suit keyword. Already exists. [Warning:Terminal Api] Failed to add wear pajama suit keyword. Already exists. [Warning:Terminal Api] Failed to add wear purple suit keyword. Already exists. [Warning:Terminal Api] Failed to add randomsuit keyword. Already exists. [Info : Unity Log] Parsed word: suit ---reply: word doesn't exist--- [Info : Unity Log] Parsed word: beesuit [Info : Unity Log] noun keyword: bee ; verb keyword: buy ; result null? : False [Info : Unity Log] result: BeeSuitBuy [Info : Unity Log] Is unlockable 'Bee Suit in storage?: False [Info : Unity Log] Not in stock, node: BeeSuitBuy [Warning:Terminal Api] Failed to add wear bee suit keyword. Already exists. [Warning:Terminal Api] Failed to add wear bunny suit keyword. Already exists. [Warning:Terminal Api] Failed to add wear green suit keyword. Already exists. [Warning:Terminal Api] Failed to add wear hazard suit keyword. Already exists. [Warning:Terminal Api] Failed to add wear orange suit keyword. Already exists. [Warning:Terminal Api] Failed to add wear pajama suit keyword. Already exists. [Warning:Terminal Api] Failed to add wear purple suit keyword. Already exists. [Warning:Terminal Api] Failed to add randomsuit keyword. Already exists.
@CoolLKKPS do you have a profile code you can share?
actually, I think I may have found the issue. Let me check a few more things then put together a hotfix for you to test
@CoolLKKPS Try the latest version of the mod (1.1.2) when you have a chance. This error shouldnt appear anymore from what I've seen in testing following a fix I pushed in version 1.1.1
will test in tomorrow
will test in tomorrow
im gonna mark this resolved for now, pretty sure it's fixed. If you find any more issues please lmk
yea uh i didn't have time for now, many recently update need to figured out, try to test this mod as soon as when i have time!
quote this issue ticket, u should check it: https://github.com/NotAtomicBomb/TerminalApi/issues/28