In compositor.cpp, line 55 mentions a TODO to make this blending optional. We should do this :)
Original post: I tried using a mask with some sporadic masked pixels (imagine an all white mask except for a single missing pixel). The algorithm seems to fill a 3x4 block around the pixel instead of just the missing pixel - is this expected?
In compositor.cpp, line 55 mentions a TODO to make this blending optional. We should do this :)
Original post: I tried using a mask with some sporadic masked pixels (imagine an all white mask except for a single missing pixel). The algorithm seems to fill a 3x4 block around the pixel instead of just the missing pixel - is this expected?