Closed GoogleCodeExporter closed 8 years ago
Hey,
Have you confirmed that the controller is properly working (aside from the
laser pointer)? I.E. The sphere is lit and the camera is tracking?
I'll help you get this up and running, but, I'd actually recommend against
using the built-in support for laser pointer mode and just rolling your own.
Basically, if you assume that your camera is in the same plane as the screen,
you can just do a ray cast from the controller towards the origin to get your
intersection point. Shoot a ray in each corner and use that for the extents.
Having the extents lets you normalize the coordinates. I can post code if that
would be helpful.
Thanks,
John
Original comment by j...@johnmccutchan.com
on 18 Oct 2011 at 3:07
Hello and thank you for the quick response.
Yes, the controller is working correctly and I am already using position to
control some crosshairs. Thanks for the recommendation as well. I actually
already have some code for casting a ray to the screen but was curious whether
you might have a more accurate method. The project I am working on mixes real
world and 3D graphics so accuracy helps a lot. So far the MoveMe has been
great.
Also, I noticed a tilt value from the camera. Do the Sony cameras have a tilt
sensor (accelerometer) in them? If it is reasonably accurate, maybe I could
work with a tilted camera.
Thanks again.
-- Skyler
Original comment by Quemaz...@gmail.com
on 18 Oct 2011 at 5:48
Hi,
The camera doesn't have a tilt sensor but the tilt is calculated over time by
using the video data and data from the Move controller to approximate the angle
between the camera and gravity. Internally, the tilt from the camera is
factored into the data describing the position of the Move controller, so
having a tilted camera shouldn't impact the accuracy of the data.
Do you have a demo of what you're working on with MoveMe?
Thanks,
John
Original comment by j...@johnmccutchan.com
on 19 Oct 2011 at 3:57
Hi,
Thank you for the info on the camera. That is a very cool way to get that
information. I don't have a demo to show you quite yet but I will pass your
information on to the person I am developing this for.
Just to let you know, the position and orientation information with the Move is
fantastic. I have been working with a number of different controllers and
depth cameras for ambient computing/alternative UI type applications and this
is really the most solid so far.
-- Skyler
Original comment by Quemaz...@gmail.com
on 24 Oct 2011 at 5:12
Original comment by john.mcc...@gmail.com
on 8 Nov 2011 at 4:03
Original issue reported on code.google.com by
Quemaz...@gmail.com
on 17 Oct 2011 at 5:48