Closed darthcloud closed 11 months ago
Test build.
This inverted the clock line like the latch and data. This might help keeping the signals in sync within the GPIO matrix. Switched from SPI mode 0 non-DMA timing to mode 2 DMA ones.
Reduced the SPI setup time to minimum when latch interrupt
This appears to have fixed the issue. I'm going to have it tested further by my tester but seems to work. This also fixed an issue with Team Innocent I was seeing with the character run movement stopping randomly.
Random press in Zeroigar