Closed keanuyves closed 9 months ago
Thanks for trace.
I added support for the D mode (switch mode is broken)
You can try v1.9 beta here: https://github.com/darthcloud/BlueRetro/actions/runs/6437347093
See pairing instruction in the beta wiki: https://github.com/darthcloud/BlueRetroWiki/blob/master/Controller-pairing-guide.md#15---8bitdo-n64-modkit-paring-guide
Hello, thank you so much!
On the original N64 with the dongle, it worked without any major problems. It's a shame it doesn't have rumble support.
On the Wii, with the Gamecube dongle, if you configure only the analog trigger or only the digital trigger (L or R), it will not work in Virtual Console games. It was necessary to configure both Digital and Analog simultaneously (remap artached).
For homebrews, emulators and Wii games compatible with the Gamecube controller, works without this issue.
For GC/Wii this is normal.
N64 is not the GC native controller so the default mapping can't be right. You need to make a custom config.
BlueRetro firmware version
1.8.4 Gamecube
BlueRetro firmware specification
HW1
BlueRetro firmware variant
System specific
BlueRetro hardware type
External adapter dongle (1 port only)
Manufacturer
Retroscaler BlueRetro
System used
Nintendo Wii
Bluetooth controller brand & name
8BitDo N64 ModKit
What is problem? (only list ONE problem per report)
It doesn't work to remap the buttons via blueretro.io
I want to be able to use the N64 controller on the Nintendo Wii (with the dongle in the Gamecube port) to play N64 games on the Virtual Console.
What did you expect to happen?
Being able to remap the buttons.
Attach files like logs or Bluetooth traces here
8BitDo ModKit - Buttons Sequence.txt https://drive.google.com/file/d/1N214HoMscZLQ_FAMapWLEAw9eeADIWoq/view?usp=sharing