To be honest I'm not sure whether this is the correct way to fix this, but it seems that #101 is caused by https://github.com/darthdeus/comfy/commit/cd52f9f3db6b2e5db260ad35e4a59894e90ef727 which moved the keyboard event handling to use Event::DeviceEvent instead of Event::WindowEvent -> WindowEvent::KeyboardInput. In my testing Event::DeviceEvent is not fired when pressing keys (on macOS). This doesn't revert the above commit, it merely moves the code to use WindowEvent::KeyboardInput instead.
To be honest I'm not sure whether this is the correct way to fix this, but it seems that #101 is caused by https://github.com/darthdeus/comfy/commit/cd52f9f3db6b2e5db260ad35e4a59894e90ef727 which moved the keyboard event handling to use
Event::DeviceEvent
instead ofEvent::WindowEvent
->WindowEvent::KeyboardInput
. In my testingEvent::DeviceEvent
is not fired when pressing keys (on macOS). This doesn't revert the above commit, it merely moves the code to useWindowEvent::KeyboardInput
instead.Fixes #101