Slider is a photo editing puzzle game. You use the sliders to edit the unedited photo, aiming to match the (edited) target photo. As you complete more puzzles, your photo editing skills will improve.
To gather focused feedback on our web-based photo editing game, "Slider," during the Technigala demos. Our aim is to validate the game's usability, educational value, and overall user engagement.
Features to Test
Photo Editing Tools: Evaluate the intuitiveness and functionality of the editing sliders.
Daily Challenges: Gather feedback on the challenge level, interest, and learning outcome.
Leaderboard: Assess the motivation and engagement generated by the leaderboard.
Community Interaction: Test the photo upload feature, the ease of editing others' photos, and the community's overall responsiveness.
Feedback Collection Methods
Observation
Task Completion Rates: Observe and note which tasks users complete successfully and where they face difficulties.
When playing the game, most users go for the daily challenge. Most users take about five tries to complete the daily puzzle with a score of 95% or more.
When users tried the Tutorial mode, not a single user completed the entire Tutorial. They stopped once they understood how to play Slider.
After completing the Daily Puzzle, most users signed up and looked up there score on the Leaderboard.
Once they had signed up, users vitied the Community Tab to view the photo edits made by others users (most of these photos were uploaded by the team). Users really liked the Community aspect.
Interaction Patterns: Keep track of how users interact with the game's features, e.g., the frequency of use for certain tools or features.
Here is how most users would flow throught the game: view the homepage animations, press the play button, view the slider animation on the How to Play Slider pop-up, play and complete the Daily Puzzle, sign up to play Slider, view the Leaderboard, and then view the Community tab.
Behavioral Notes: Observe any strategies users adopt, hesitation, or repeated actions that might indicate confusion or discovery.
Questions
Most users would not play the Tutorial aspect of the game -- perhaps they were unaware of it.
Feature Preference: "Do you prefer using the daily challenges or editing community-uploaded photos? Why?"
We believe our game allows users to expand their conceptual understanding of photo editing properties. Some said things like, "ok this property gives the photo a grainy look" when changing the contrast.
Tool Usability: "On a scale from 1 to 5, how intuitive did you find the photo editing sliders?"
Users reported a score of 5 on this question. Without explanation it takes users some time to understand the game, and with a short explanation from us, they understand that the concept of the game is to match the edited photo by adjusting the sliders on the raw photo.
Engagement Level: "How likely are you to use the leaderboard/community tab when you log in? (1: Very Unlikely, 5: Very Likely)"
Every users that chose to make an account and log into the game viewed the leaderboard and community aspect of the game. Slider currently has 25 users on the leaderboard.
Educational Value: "Did completing a photo editing challenge help improve your editing skills or understanding of photo editing concepts?"
We believe that Slider offers educational value to out user base. Although the tool is not as complex as PhotoShop. Slider offers a simplified photo editing experience where users can easily upload a photo and edit the photo using the Sliders. It does not get any more simple than this.
Open Feedback: "What feature would you like to see added or improved in Slider?"
Very few users visited the Tutorial feature of Slider. Perhaps users were not aware of the Tutorial stage or they enjoyed the Daily Puzzle challenge a lot more.
Furthermore, if users understand Slider simply by playing the Daily Puzzle, perhaps we can remove the Tutorial feature altogether, even if we used a significant amount of on this feature.
Term 1 Testing Plan
Objective
To gather focused feedback on our web-based photo editing game, "Slider," during the Technigala demos. Our aim is to validate the game's usability, educational value, and overall user engagement.
Features to Test
Photo Editing Tools: Evaluate the intuitiveness and functionality of the editing sliders. Daily Challenges: Gather feedback on the challenge level, interest, and learning outcome. Leaderboard: Assess the motivation and engagement generated by the leaderboard. Community Interaction: Test the photo upload feature, the ease of editing others' photos, and the community's overall responsiveness.
Feedback Collection Methods
Observation Task Completion Rates: Observe and note which tasks users complete successfully and where they face difficulties.
Interaction Patterns: Keep track of how users interact with the game's features, e.g., the frequency of use for certain tools or features.
Behavioral Notes: Observe any strategies users adopt, hesitation, or repeated actions that might indicate confusion or discovery. Questions
Feature Preference: "Do you prefer using the daily challenges or editing community-uploaded photos? Why?"
Tool Usability: "On a scale from 1 to 5, how intuitive did you find the photo editing sliders?"
Engagement Level: "How likely are you to use the leaderboard/community tab when you log in? (1: Very Unlikely, 5: Very Likely)"
Educational Value: "Did completing a photo editing challenge help improve your editing skills or understanding of photo editing concepts?"
Open Feedback: "What feature would you like to see added or improved in Slider?"